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Thread: Hardware Acceleration via OpenGL ES

                  
   
  1. #1

    Default Hardware Acceleration via OpenGL ES

    Has anyone tried porting win32 OpenGL apps over to the DC using OpenGL ES? PowerVR has an SDK available that uses OpenGL ES (an api for mobile apps) and it seems like it would be the best way to get high res hardware accelerated graphics on the DC. I'd like to port GLQuake over, but it would be an absolute nightmare burning all those test build CD's and attempting to debug completely blind.

  2. #2
    DCEmu Coder GPF's Avatar
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    well first OpenGL ES would need to be ported to the dreamcast.

    I ported a similiar OpenGL lib called klimt, but its a software only opengl so its pretty slow. Probably could be made faster with direct pvr access, right now im just using SDL's framebuffer and frameswapping.

    Troy

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