Results 1 to 2 of 2

Thread: Hardware Acceleration via OpenGL ES

                  
   
  1. #1

    Default Hardware Acceleration via OpenGL ES

    Has anyone tried porting win32 OpenGL apps over to the DC using OpenGL ES? PowerVR has an SDK available that uses OpenGL ES (an api for mobile apps) and it seems like it would be the best way to get high res hardware accelerated graphics on the DC. I'd like to port GLQuake over, but it would be an absolute nightmare burning all those test build CD's and attempting to debug completely blind.

  2. #2
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    78

    Default

    well first OpenGL ES would need to be ported to the dreamcast.

    I ported a similiar OpenGL lib called klimt, but its a software only opengl so its pretty slow. Probably could be made faster with direct pvr access, right now im just using SDL's framebuffer and frameswapping.

    Troy

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •