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Thread: Nintendo touching on a revolution

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Nintendo touching on a revolution

    An unnamed source from inside EA has revealed exactly how revolutionary the next Nintendo console will be by leaking details of the prototype Revolution control pad, which is devoid of face and shoulder buttons, and also lacks any analogue sticks.

    In place of these traditionally crucial joypad features is a touch-screen, which can be programmed to display - and indeed use - any configuration of buttons, levers and steering devices, or anything else developers can devise and see fit to program into their game.

    This could provide developers with a level of freedom never before seen when developing control schemes, decreasing limitation and offering more innovative methods for controlling games.

    However, despite promising a 'pad for all occasions', it's possible the pad may not work for complex games requiring many buttons. And not being able to feel where buttons are may limit player responses in both judgement and accuracy.

    But complexity for future games is definitely not Nintendo's direction according to Nintendo president Satoru Iwata.

    Speaking recently with Japanese publication Nikkei Business Daily, the Nintendo boss pointed out the need for simplicity in games, in order to draw in causal gamers normally put off by the complexity of modern games.

    "A goal of ours with Revolution is to expand the target market for games," said Iwata. "The current consoles are constantly getting more complicated and the number of buttons on joypads has been increasing steadily in recent years. Hardcore players can still manage, but for inexperienced players and beginners the degree of complexity is too big a barrier."

    Iwata's comments regarding Revolution being a mass-market device, able to open up gaming to new audiences, echoes Nintendo's sentiment for DS, which, as we know, uses a touch-screen.

    This, in our eyes, makes a touch-screen joypad for Revolution highly plausible. Don't rule out the possibility of a built-in microphone either.

  2. #2

    Default revolution controller

    i think the idea of a touch screen controller is risky and great at the same time, look how well the ds touch screen stands up to touching, i mean actual physical contact not the stylus, finger prints wipe away easily, imagine a controller that still had the shape of a game controller like the cube controller, but no buttons, just a touch screen, the developers could program there own control interface, no A or B buttons or X's and squares, the left side of the screen could have the movement conrol and the right have a list of command icons like, Action, Attack, Special and all that, it would eliminate learning cuves for new gamers. and as far as complex controls, well lets look at RPG's, in stead of having inventory and spell lists on the screen, all of the menue choices could have an icon on the touch screen, wanna change weapons? hit the weapons icon, touch which weapon u want to equip, simple as that. fighting games, now i'm not even sure if this would be technologicly possible as far as the capabilities in programming and AI and such. but if there were no issues in the way, imagin having u'r character on screen on u'r controller and being able to create u'r own custom moves, have a "create move" option where you are able to drag and drop u'r character's limbs into position and recording custom movement that can then be transferred and utilized in game. these may just be the wishes of a dilusional fanboy, but just consider the possibilities... there very exciting

  3. #3
    DCEmu Rookie Zherae's Avatar
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    Hope its just a rumor, not a fan of that idea.

  4. #4
    DCEmu Regular scrabbus's Avatar
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    I agree, but whatever happend to everyone using VR helmets?

  5. #5

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    That would be pretty cool, but wraggs is right about the feel part. Being able to feel the buttons makes a game a lot easier to play.

    I think if they are going to do that, they should also have a traditional controler for games like Super Smash Brothers, in which being able to feel the buttons is essential.

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