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Thread: Streets of Rage Remake (DIV/FENIX Engine)

                  
   

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    Dreamcast Streets of Rage Remake (DIV/FENIX Engine)

    Streets of Rage Remake is a SoR fan game developed using the FENIX engine. A Windows version will be released tomorrow, on 31th December!

    A Dreamcast version of SoRR is planned for 2007. The FENIX engine initially was ported to Dreamcast by Chui in 2004.
    So, if you, like me, really want see this game ported to a SEGA console, then make your voice heard on the official SoRR forums.




    Official Website: http://www.bombergames.net/sorr_e.htm

    Playable Demo 4 Download (for Windows):
    http://www.bombergames.net/downloads...remakev360.zip

    Demo Video (Xvid):
    http://www.bombergames.net/sorr_disco.avi

    Don't mix this project up with Rage of the Streets v2 which is using the OpenBoR engine. A Dreamcast release of RotS v2 is sheduled for early 2007 too.

  2. #2

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    it's only 2 players?


  3. #3

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    Yep, but maybe they add 4 player support to the Dreamcast version ?

  4. #4
    DCEmu Regular WHurricane16's Avatar
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    All I can say is: wow!

  5. #5

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    Looks great I was planing on making a version for the psp but cant find sprites

    edit : just played it and its fantastic

    better than the official game

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    DCEmu Newbie RoadWarrior's Avatar
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    AWESOME demo!

    Future Dreamcast version

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    DCEmu Old Pro SSaxdude's Avatar
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    Sweet, Streets of Rage 2 for the Genesis is one of my favorite games of all time.

  8. #8

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    Cool! And its nice to see Fenix is used. If they release the code, it would be easy to use the engine for new games. (Or port it to Dreamcast). Since its Fenix though, it might actually run on DC without any porting needed. If the DC Fenix interpreter is fast enough.

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    This looks sooo sweet!!! Can't wait for the DC release!! I'll have many hours with this one! Loved the series on the Genesis!:thumbup:

  10. #10

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    Quote Originally Posted by Imerion View Post
    Cool! And its nice to see Fenix is used. If they release the code, it would be easy to use the engine for new games. (Or port it to Dreamcast). Since its Fenix though, it might actually run on DC without any porting needed. If the DC Fenix interpreter is fast enough.
    I doubt that as it seems it's using a tweaked custom version of the engine, so it actually would need a fresh port.

    ...Also I guess it would need to be modified to work on Dreamcast (or any last gen hardware like xbox or psp). Maybe it's enough if they kick out some of the new visual effects. If that's not enough they could also reduce the sampling frequency of the sound effects / voices. Atm they're using 44khz stereo WAVs at 16bit - I figure 24khz mono at 8bit for voices / sound fx should do the job just fine without any noticable loss in sound quality and would only need about 1/6th of the RAM.

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