Far Cry 3 lead discusses maturity in upcoming title
Ignoring violence in games can undermine a game’s narrative, the lead designer of Far Cry 3 has said.
Speaking to VG247, Mark Thompson said developers needed to highlight a player’s motivations behind core mechanics to completely immerse a player into the experience.
Referring to the violence in Far Cry 3, the Ubisoft developer said the studio addressed this aspect head on to avoid undermining literary and artistic value from the experience.
“One mistake that games can make is to simply not acknowledge the violence and pretend like it isn’t important,” said Thompson.
“That their protagonist is nonchalantly killing a ton of people. If you ignore what your core mechanics are asking players to do, if you pretend like players aren’t being rewarded for killing, then it will undermine the narrative.
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