Doom64 EX is a clone of the Nintendo64 game Doom64 for Windows.


Doom64 EX 2.3 Released, New Wiki, Editor Updates, DS Port Status
Posted on August 6, 2012

Version 2.3 is finally out! You can grab it at the downloads page. Some changes include:

Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
Checksum lump created by Wadgen to further check for IWAD versions
Improved console command system
Automap controls can now be key-binded
Mouse cursor feature for menus
Give, mapall, killall console cheats implemented
Skyboxes implemented for mouselook users
Zone allocation replaced with zative system
Support for 65535 sidedefs and segs
Sound output gain now tweakable in menu
Better support for handling Ďdrag & dropí pwads
Many bug fixes

Iíve put in a ton of work since the embarrassing 2.2 release and many issues should be resolved. If you want a full list of what Iíve been doing, then you can view the report here. Iíve also put in a lot of work to insure that Doom64EX can be run on min-spec computers with the worse-case GPU settings. I will continue to do updates so be sure to report any bugs if they pop up.
New Wiki

In other news, my host, Sourceforge, has announced the retirement of hosted apps which includes Mediawiki. As a result, I have installed and created a new wiki for Doom64EX which can be found here. Unfortunately there are some issues with SFís servers thatís preventing me from installing the very latest version of Mediawiki. This can lead to some security issues and the version I have installed does not allow you to upload images or register an account. Iíll upgrade the wiki once I am able to but for the time being, feel free to browse through. Unfortunately itís still bare as usual but I have added some new topics which includes compiling Doom64EX (incomplete) and some new modding tutorials. The wiki should except anonymous edits though so feel free to contribute.
Doom Builder 64

A new version of Doom Builder 64 is also available at the downloads page. The only major update is the removal of the Macros tab in the linedef editing window. Reason for this is because it has led to many issues and bugs with the editor. It was also very technical and confusing to work with.
BLAM (Basic Line Action Macro) Utility

Speaking of the editor, a few weeks ago Iíve spoke about creating a scripting based tool to replace the confusing macro interface in the editor. Iíve recently created a new scripting utility called BLAM which, like ACC, will compile text-based script files into macro lumps for your level. This utility is already included with the latest version of Doom Builder 64. A standalone version of BLAM can be made available by request. Scripting tutorials will be made available in the near future so be sure to keep an eye out on the forums and wiki. I apologize for not getting everything prepared.
Doom64 DS Status

Lastly, the DS port. The game is fully playable from start to finish but a lot of the menu options and other little features is incomplete. Also most of the gameís content is unoptimized. Due to low interest in homebrew DS in the community, I have not bothered to move forward with this port but I do intend on releasing Doom64 DS in its current state sometime this month.

So there you have it, I could of spent more time getting tutorials ready (especially for scripting) but I felt that you folks waited too long for this release so I decided to get these out the door now. I will continue to make updates to the wiki whenever I have time.