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Thread: Tutorial #2: Compiling your first SDL game

                  
   
  1. #11
    DCEmu Pro Hawq's Avatar
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    Well I give up on the pong, too many errors & stuff, should all this setup work for mame as well?

  2. #12

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    Quote Originally Posted by Hawq
    Well I give up on the pong, too many errors & stuff, should all this setup work for mame as well?
    I have to fix this tutorial. It uses a newer version of the pong source than the one I originally wrote it for, and is no longer an easy change.

    But yeah, this setup will work for MAME...

    As a matter of fact, I'll write a mini tutorial for MAME later tonight.

  3. #13
    DCEmu Pro Hawq's Avatar
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    I may give it up, tried to do some mame stuff earlier no joy assorted tons of errors, couldnt see a file that was right there where it was lookin etc.. still might be usefull info for someone else

  4. #14
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    I have built pong.elf using KOS from this archive - kos1.3svn165.rar; there was an problem hovewer with libfreetype. How to check it now then? I've got no coders cable. And also after I issue command: sh-elf-objcopy -O binary -v pong.elf pong.bin it reports:

    copy from pong.elf(elf32-shl) to pong.bin(binary)
    sh-elf-objcopy: pong.bin: File truncated


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