There are two kinds of people in the world - Beatles fans and Elvis fans. Wait. Actually, there are two kinds of gamers in the world - graphics fans and gameplay fans. You can be a graphics fan and still value gameplay, or be a gameplay fan who appreciates graphics, but really, either visuals matter to you or they don't.
There's no questioning that the current generation of consoles, Xbox 360, PS3 and to a lesser extent, Wii, are all capable of gorgeous, eye-melting visuals. Alright, the Wii is definitely a solid generation behind. But, like it or not, the fact is that for many gamers, publishers and developers, a huge component of next-gen gaming are its next-gen visuals. Herein lies our discussion point for this piece, and we've sought opinions from the chaps in the know during a couple of recent meetings with Pandemic staff.
Back in December we caught up with Kirk Gibbons, Art Director at Pandemic LA and Adam Myhill, Senior Technical Artist at Pandemic Brisbane, at the Australian Game Developer's Conference. On our more recent trip to Pandemic, we sat down with John Passfield, Creative Director and Morgan Jaffit, Lead Designer.
Although interviewed in separate sessions, both parties shared very interesting correlations on the importance of strong design. However, they also admit that technology and tools are a major factor in the retail success of a title in the eyes of the consumer.
There are currently 1 users browsing this thread. (0 members and 1 guests)