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Thread: The Making Of: Metropolis Street Racer

                  
   
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    Default The Making Of: Metropolis Street Racer

    Metropolis Street Racer began in 1997, with a plop. Or maybe a ‘yoink’, or whatever’s the most suitable sound effect for a PlayStation power lead being pulled from the back of the console. “Kats [Sato, Sega’s producer on MSR] was given the task of finding out who was developing Formula 1 for Sony. So, at the ECTS, he pulled out the power cable so he could see the start-up credits,” explains Martyn Chudley, managing director of Bizarre Creations both now and then. And, from a plop or a yoink, it’s on to a martial arts luminary bringing his hand down onto a large plank of wood: “After finding out that Bizarre was responsible, a meeting was arranged with Kazutoshi Miyake, the then head of Sega Europe. His reputation preceded him – a keen karate star from Japan, and very scary. We walked into the meeting to face a large, stern man who put both hands on the table and bellowed: ‘With Formula 1, you have done great harm to Sega!’ Our initial reaction was to hide under the table but, after the shock, we realised he was joking, and they wanted us to work for them too.”

    http://www.edge-online.com/features/...-street-racer/

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    very interresting seeing all the trouble the they went through
    The game started out being coded by a huge Sega fan who definitely favoured the Sega Rally school of handling,
    Last edited by -x-; October 14th, 2012 at 12:54.

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