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    Default BizHawk 1.1.1b

    news via http://www.aep-emu.de/PNphpBB2-file-...c-t-19329.html

    BizHawk is a multi-system emulator in C#.

    Supported Systems

    Nintendo Entertainment System (NES)
    Super Nintendo (SNES)
    Gameboy
    Gameboy Color
    Super Gameboy
    Sega Master System
    SG-1000
    Game Gear
    PC-Engine (TurboGrafx-16) / CD-ROM
    SuperGrafx
    TI-83 Calculator

    Unofficially Released

    Sega Genesis (Experimental)

    Quote:
    BizHawk 1.1.1b

    Windows Binary
    Released: October 08, 2012
    Revision Range 3382 - 3394
    SNESHawk - a big fix to the bsnes determinacy woes, this fix fixes problems with "virtual lag frames" that were the cause of internally savestating (to fix determinacy problems).
    Statusbar saveslots - right click will now save to that slot
    Add ROM info for SMS and PCE games to the ROM status bar icon

    BizHawk 1.1.1a

    Windows Binary
    Released: October 07, 2012
    Revision Range 3175 - 3381

    Fixes issues with GBC support (input, display, paths)

    BizHawk 1.1.1

    Windows Binary
    Released: October 06, 2012
    Revision Range 3154 - 3374

    New Platform support: Super Gameboy!

    Multiclient
    Trace Logger Tool, for NES, SMS/GG/SG, and PCE cores
    Bilinear Filtering option
    XInput support, LT/RT are possible inputs now
    Joystick suppert - Fix "hardcoding" of left & right analog sticks being mapped to the arrow buttons
    Reboot core notification system (since many settings on various cores donīt take effect until rebooted)
    Add Saveram backup feature, similar to savestate backup feature, defaults to On
    Support custom resizing
    Support Windows 7 shortcuts: Win+L Win+R Win+U
    Fix memory leak when using OSD Capture
    Fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
    Fix status bar icons to really hide when not necessary, fix tool tips displayed, and positioning
    Fix behavior of the folder browser dialog of the path config dialog
    Fix d3d devicelost errors
    Fix "Hex" boxes in various dialogs to allow Ctrl+C/V/A, such as Game Genie, Cheats, Ram watch/search, etc
    Fix Tools/Lua to update after a frame instead of before
    Add slightly informative error message to certain rom load exceptions
    Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)

    Movies
    Imported movie files are now automatically copied over to .Movies directory
    Add PAL flag to movie (if recording in pal mode!)
    Add "FirmwareSHA1" to movie header for SGB and PCECD

    Cheats
    Add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
    Fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text

    Ram Watch
    Fix bug where display value was actually the previous frame value

    Input Config
    Auto-focus the first control option when loaded
    Better controller images

    Message Config
    Fix X/Y values not updating when typing directly into the numeric boxes
    Fix positioning of icon on drawing area to not be partially "off screen"
    Fix logic for dragging when using anchoring
    Fix drawing of the x,y coordinates to respect the anchoring
    Ability to configure autohold display
    Ability to toggle the "stacking" effect on general OSD messages
    Allow configuring of the position and anchoring of General OSD messages
    Fix the saving of the multitrack x,y variables
    Fix restore defaults for Multitrack settings

    Hex Editor
    Allow drag highlighting with the mouse
    Fix typing values with the numberpad
    Fix copy/pasting multiple highlighted addresses
    Donīt show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesnīt exist and thus crashing the hex editor)
    Pressing enter in the find box = click the find next button

    TAStudio
    middle clicking pauses/unpauses the emulator

    Lua
    fix so that multiple scripts can draw at once
    Add new functions: emu.onsnoop(), mainmemory.readbyterange(), mainmemory.writebyterange(),
    nes.addgamegenie(), nes.removegamegenie(), nes.getallowmorethaneightsprites(), **nes.setallowmorethaneightsprites(),
    nes.getdispbackground(), nes.setdispbackground(), nes.getdispsprites(), **nes.setdispsprites(), nes.gettopscanline(), nes.settopscanline()
    New Hitbox scripts
    Updated RBIBaseball script that demonstrates the use of the forms library
    Move lua to after the frame instead of before
    Make the Lua Function List dialog modeless

    SNESHawk
    Hook up autofire controllers
    Hooked up controller 3 & 4
    Add System Bus memory domain (except when recording movies due to determinicy issues)
    Determincy fixes
    Graphics Debugger - numerous new features, fixes
    Fixes for audio popping/hiccups
    Read region, so 50fps live viewing and video dumping now works (PAL).
    Lag Counter fix, remove many false positives
    Change the initial bootup frame size (on frame zero) to 256x224, itīs the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
    Add SNES Graphics config to the Toolbox dialog
    Add firmware support
    Fix recording of soft and hard resets into movies
    .lsmv and .zmv movie importing
    SNES game database

    NESHawk
    Big improvements to sound
    Fix Bill & Tedīs Excellent Video Game adventure
    Fix bad Cobra Triangle sound
    DMC fix, Fire Hawk (USA) no longer has graphical glitches on the intro screen.
    Fix dmc sfx bug in Battletoads & Double Dragon making nonexistent sfx
    Add emulation of empty databus, fixes freeze bug in bt&dd
    Implement Mapper 163
    Fix default patch set for VRC7
    Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
    Fix for frame buffer being generated before the ppu runs on a frame instead of after

    GBHawk
    Memory domains now work correctly immediately after a loadstate
    .lsmv movie importing
    Gameboy/GBC game databases
    Some rom annotation status details
    Add more intelligible error messages on bad mapper number load attempt
    Fix loading of .gbc files from archives

    GGHawk
    Add Show Clipped Regions, and Highlight Active Display options
    Show a GG menu to allow for Sprite Limit, and Graphics options menu items while the core is loaded

    BizHawk 1.1.0a

    Windows Binary
    Hotfix for rerecording on SNESHawk and GBHawk
    Released: September 23, 2012
    Revision Range 3154 - 3169

    SNESHawk, GBHawk: Fix how the frame counter is saved in savestates, fixes a number of potential issues with rerecording

    SNESHawk
    Lag counter now works

    Ram Search/Ram Watch - Unfreeze All context menu item, show Unfreeze if selecting multiple frozen addresses
    Ram Watch - show shortcut keys on context menu items
    If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
    New lua functions
    gui.addmessage(), nes.setscanlines(), nes.getbottomscaneline(), nes.gettopscanline(), nes.getclipleftandright(), nes.setclipleftandright()

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