Well it's a long time since i updated this page but we are quite busy implementing several features on pspe4all emulator

I didn't give any specific details about the pspe progress so far , so from now on i will try to be more detailed in my further update reports

Now let's see what it's done on pspe emu so far:

GUI
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A completely rewrote GUI with :

  • Native fullscreen support
  • A Loader Dialog to choose between loading a UMD , or a memory stick , or a single PBP, elf file
  • Configuration Dialog for enabling/disabling some extra features
  • Orientation menu for rotating the screen by 90 , 180 ,270 degrees
  • Filters support (Linear , HQ2X)
  • A New Logging Dialog



HAL - Hardware Abstraction Layer
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  • A new abstract FS filesystem for local and UMD support. UMD supports the following formats , iso , cso , 7so (new pspe's format ) , dax
  • A WIP Opengl render with advance error logger
  • An Advanced memory manager with support for detecting memleaks and unreleased memory


LLE - Low Level Emulation
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  • An interpreter version of Allegrex CPU with SSE implemented FPU and a few native x86 instructions
  • WIP GE engine written from RE code
  • WIP Kirk engine written from RE code


HLE - HLE Level Emulation
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  • Basic Threadman code , total rewrite from previous pcsp emulator
  • System Manager module , rewrote to be more effective
  • Basic Audio module (sceAudio) is implemented and has the lowest possible latency (no double buffers like jpcsp)
  • Basic IoFileManager support for memstick and umd
  • Very startup support for the rest of the modules but this changes every day


For all of you asking when there will be a release , we haven't planned anything yet , but we will try to have a technical demo release before christmas so stay tuned for further releases
http://www.pspe4all.com/news.php