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Thread: ZSNES 1.51 released

                  
   
  1. #1

    Default ZSNES 1.51 released

    New release of the SNES emulator for PC.

    Changelog:

    All Ports:
    ----------
    - Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]
    - IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]
    - Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]
    - Fixed bug with loading new ZMVs of a different version. [Nach]
    - Loading ZMV with ROM mismatch prints a message. [Nach]
    - Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]
    - Slight improvement to the Custom Res functionality. [Deathlike, Nach]
    - Keep4_3Ratio option now only shows when necessary. [Deathlike]
    - PNG files now use extended height in extended height mode. [Nach]
    - Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]
    - You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]
    - Fixes for MEncoder check; added LAME check. [Nach]
    - Custom dumping with multiple passes implemented. [Nach]
    - Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
    - Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]
    - Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]
    - Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]
    - You can now select the level of HQ filtering where applicable. [Deathlike]
    - Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
    - ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]
    - Quick exit key now adheres to Auto State Save/Load. [Deathlike]
    - Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]
    - Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
    - Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]
    - Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]
    - Readded the smoke effect. [Jonas Quinn]
    - Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
    - Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]
    - Fixed loading many old ZSTs. [Jonas Quinn]
    - Fixed some bugs with movies which load from power on with SRAM. [Nach]
    - Fixed some issues with DSP-4 movies. [Nach]
    - Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]
    - Added option in Config->Options for Screenshot format. [Deathlike]
    - Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]
    - Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]
    - Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]
    - Config file cleanup for more understandability. [Deathlike]
    - New Don't Save SRAM option. [Deathlike]
    - More GUI cleanup and tweaking, also reorganization. [Deathlike]
    - Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
    - Source cleanup. [Deathlike, Phil^, Nach, grinvader]
    - Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]
    - Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]
    - Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
    - Parsegen now has atoui() which should fix reading very large values. [Nach]
    - Ported more assembly to C. [Jonas Quinn]
    - Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]

    DOS Port:
    ----------
    - Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]
    - Removed old DOS debugger at last. [SamB]
    - Clock box option now does something in 8-bit modes. [Deathlike]

    Win Port:
    ----------
    - Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
    - Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]
    - Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]

    SDL Port:
    ----------
    - Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]
    - Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]
    - Added option to define configuration directory. [Aerdan]
    - Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]
    - Symlink support for matching ROM name to files. [Nach]
    - Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
    - More accurate NTSC ratio. [pagefault]
    - You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
    - Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]
    - Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]
    - Fixed some filtering and video refreshing issues. [Deathlike]
    - Fixed Bilinear Filtering on startup. [Deathlike]


  2. #2

    Default

    Whoa, I didn't even know of the prior 1.50 release either!

    Many thanks for sharing with us; this really has been a long awaited release!

  3. #3
    DCEmu Legend Cap'n 1time's Avatar
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    god.. every time i see zsnes update (which is very rare nowadays) it brings me back to better times...

  4. #4
    DCEmu Pro joshisposer's Avatar
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    Thx JKKDARK, it came out two days ago, but wat the hey, it's new apparently to me and a lot of people. BTW, if u have a PLAYSTATION 3 the controller works awesome with this. I do like to think that snes does have a more variety of better games than n64. So, i do like this a bit more. Also, anagram of SNES is NESS. Earthbound is a great game. I recommend it.

  5. #5
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    Hopefully this will fix the stalling I've been dealing with the last versions

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