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In my youth, I spent countless hours in front of the television, playing Sonic on my Sega Mega Drive. Back then it was probably the best thing in the world. I lived in a very myopic world. School was a place to talk about games; home was for playing games, and sleep... You guessed it sad, but true.

My life changed in high school, after I decided to write my extended essay on the rise and fall of Sega. I was already hooked to all the mediums through which one could learn about the latest games; I watched Tech Tv (G4), read EGM (Electronic Gaming Monthly), and surfed Videogames.com (Gamespot). Writing that essay should have been a walk in the park I thought; the only problem was that I never really went for a walk in the park. I realized I was screwed after my first meeting with my essay supervisor, “What makes your essay worth reading? What subject can it even fall under; business, history, sociology or what?” He asked baffled by my choice of topic.

To most gamers, Sega is a distant memory of an edgy black console with a flashing red light with the most awesome game called Sonic the Hedgehog. But then came the Playstation, with Crash Bandicoot and it was even more awesome. Today the industry is all about gunning your friends down in Modern Warfare. Sure, Sega is still around and every now and then makes blips on the industry radar but nothing worth losing any sleep.

Personally, Sega was just a fun part of my life that wasn’t relevant to the world anymore and I wanted to explore that phenomenon... and when I did, it opened my eyes to the world outside videogames. It painted a human face to a blue logo starting with a story of an American Air Force officer who retires to settle in Japan. It taught me more about business marketing and management than any text books in my course. After all, the best place to play the dance of recruitment is on the sandy shores of Hawaii. Most of all it showed me that it is our ego that can make and (/ or) break us.

While several websites, magazines, and TV shows have covered the subject, few have gone to the length of SegaBase (Hosted at Eidolons Inn). Now that the author, Sam Pettus, along with David Munoz and the gang from the tavern (Eidolons Inn Community) are banding together to revamp, enhance, and extend it with more stats, quotes, pictures, facts and more on SegaBase, so that it can be published as a book!

Now I don’t know how to say it without making it sound like an advertisement, but this project requires a lot of time, effort and money. They have started a kickstarter campaign with an estimated budget of
$ 6,500. Unfortunately, the kickstarter ends in 48 hours and they have a long way to go.

Help make this book a reality, and be a part of preserving Sega’s history.


Originally posted on DCS http://www.dreamcast-scene.com/news/kic ... tory-book/



Sam Pettus’ from Eidolons-Inn is the man responsible for the most in-depth documentation of Sega’s legacy. Through Kick Starter a revamped, enhanced and extended history book is planned – funding required is 6,500 US$ – funds collected are almost 4,000$.

http://www.kickstarter.com/projects/153 ... 1481237582

http://www.eidolons-inn.net/tiki-index. ... e=segabase