cool fix it
Another news update from the CnC DS project
Iím still hammering away at the weapon systems. I had to change the abstract renderer so I could see turret positioning properly so now the abstract renderer is fixed to actual game size, as in each tile is a C&C tile in size (24◊24). Itís hard to tell right now but Iím a little worried that showing the C&C graphics 1:1 will give the player a view that appears too Ďzoomed iní becuase of the low resolution of the DS screen. Gameplay testing will show if this is a problem or not I guess. On a smaller map it might be ok but with a big map with a lot going on it might be frustrating. Fingers crossed it wonít be a big issue.
Anyway with the weapons Iíve laid down the framework for a lot of it now. Iíve added a turret to one of the test units and it will be firing soon. Iím starting with the Ďlaserí projectile type which scores an instantaneous hit (think obelisk). This will let me get most of the code done for attacking/damaging/armour types etc without worrying about rendering shells and so on. That will come later.
Also thanks to IHM on the forum for explaining some of the C&C weapon and damage system. I think I have one now which can cover the C&C system but will also allow lots of other cool stuff.
I hope this works, I love C&C
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