Yes, Scrolls is Mojang’s first game since Minecraft, and yes, it bears few of that now-legendary game’s marks, with neither its open-ended scope, nor its raw accessibility. But that doesn’t make Scrolls some sort of passion project. It’s not a breakaway from Mojang’s core desire to make games for large communities of players. And neither is it anything less than interesting, original and smart. It’s constructed from a fashionable set of components: collectible cards and turn-based puzzle-strategy, an amalgam of Magic: The Gathering, Might & Magic: Clash Of Heroes and Stratego.

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