Results 1 to 4 of 4

Thread: KGL-X V0.41 & ODE V0.5

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,582
    Blog Entries
    3209
    Rep Power
    50

    Default KGL-X V0.41 & ODE V0.5

    News from Heinrich Tillack

    OpenGL for Dreamcast.
    GL_QUADS fixed!
    V0.41 has a new example: Buggydemo ( feat. ODE V0.5 for Dreamcast). This demo shows the working GL_QUADS code !

    More info at the official website here --> http://a128.ch9.de/

  2. #2
    DCEmu Newbie
    Join Date
    Apr 2005
    Posts
    29
    Rep Power
    0

    Default

    a
    Last edited by lukej101; November 1st, 2009 at 16:50.

  3. #3
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    78

    Default

    I added some null functions and implemented a couple more functions to get a port of Marfitude to work with SDL and KGLX. How can I make these changes available so either they can make it into the next release etc. Iv since upported my changes to KGLX0.41.




    Quote Originally Posted by lukej101
    How does this work. Will it benefit those wishing to port/develop games.
    It is a limited subset of the OpenGL library. Iv used it to port Marfitude to the dreamcast. .


    Troy (GPF)

  4. #4
    DCEmu Oldbie Eric's Avatar
    Join Date
    May 2004
    Location
    Ontario, Canada
    Age
    40
    Posts
    1,506
    Rep Power
    79

    Default

    Sweet news i am glad thats done and cant wait to see what people can think of next

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •