Palmer Luckey warns developers of the difficulties ahead for making virtual reality games

Speaking at today's Evolve Conference in London the CEO of Oculus VR has detailed the challenges he believes developers tackling making virtual reality games will face.
Palmer Luckey, who spearheaded the tremendously successful Kickstarter project that thrust the Oculus Rift VR headset into the spotlight, used his time on stage at the conference to provided a detailed insight into the history of VR, before offering developers an overview of difficulties they may face making games for virtual reality systems of all kinds.

"Developing good VR games is going to take a lot of work," stated Luckey, later adding "VR games need to be designed for VR; that is important."
"A bunch of rushed ports isn't going to be good for VR," he continued, revealing that he expects that aside from the output of a few indies, he foresees the first wave of games for the new wave of VR technologies will indeed be adaptations of existing games and IPs.
"One of the big things is that stereo rending is expensive," he continued, moving on to other challenges.

http://www.develop-online.net/news/4...dev-challenges