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Thread: IceTea 1.3

                  
   
  1. #1
    DCEmu Coder
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    Default IceTea 1.3

    IceTea 1.3 is now up for grabs

    -I hopefully fixed the auto id bug once for all (had only problems with .bin files)

    -You can also now change the manual game id without recompiling the whole manual
    go to manual->patch game id

    -and I implemented proper toc handling.
    In previous versions it would only implement the toc informations from a ccd file, now it also looks for a .toc file in the same directory as the iso (make sure it has the same suffix as the iso)

    -reorganized menu bar

    You can download it here:
    http://downloads.sourceforge.net/ice...se_mirror=osdn

    For what this tool is used for head over to the sourceforge site:
    http://sourceforge.net/projects/icetea/

    Tommy

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    DCEmu Regular siulmagic's Avatar
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    great release man im loving ice tea

  3. #3
    DCEmu Coder BrooksyX's Avatar
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    Sweet I really liked 1.1 so 1.3 should be even better!


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    Cool, I will try this now.

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    thanks for this tommy, this is really useful

    however, many of the warning screens i try to use (example attatched below) do not work and end up as a plain white warning screen. Is it a problem with the pngs or IceTea itself?

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    DCEmu Newbie SketchPCIS's Avatar
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    Hey, one thing I would like to see is an option to load existing EBOOTs (I made all mine with PSX2PSP -before- compression was added -_-) and then compress them if possible.

    Any idea if that can be done, or how hard it would be to add it to this as an option? I really liked PSX2PSP, but it sort of stopped with v.7.1, and this one seems to be gaining in popularity and features

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    Quote Originally Posted by jak66 View Post
    thanks for this tommy, this is really useful

    however, many of the warning screens i try to use (example attatched below) do not work and end up as a plain white warning screen. Is it a problem with the pngs or IceTea itself?
    I think it's a problem with IceTea and I'm already aware of it

    Quote Originally Posted by SketchPCIS View Post
    Hey, one thing I would like to see is an option to load existing EBOOTs (I made all mine with PSX2PSP -before- compression was added -_-) and then compress them if possible.

    Any idea if that can be done, or how hard it would be to add it to this as an option? I really liked PSX2PSP, but it sort of stopped with v.7.1, and this one seems to be gaining in popularity and features
    It certainly is possible to add that in the next version

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    Thanks tommydanger! This is fast becoming my favorite. I used version 1.1 for the first time last night and was impressed, however the warning screen came out all garbled.

    I LOVE my custom warning screens so if there is still an issue I hope it can someday be fixed, if not already.

    Keep up the great work.

  9. #9
    DCEmu Newbie SketchPCIS's Avatar
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    Tommy, if you add compression of existing EBOOTs, I will seriously love you forever XD

    I know it's probably not that big of a thing to a lot of people, but I...er...have over 130 EBOOTs to redo -_-...and I really don't want to...re-rip all of my PSX games again =D *ahem*

  10. #10
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    psp

    Quote Originally Posted by SketchPCIS View Post
    Tommy, if you add compression of existing EBOOTs, I will seriously love you forever XD
    Hmmm. Maybe an automated process would be cool. Like if the program could accurately extract the ISO from EBOOT and then reconvert/compress all in one automated process.

    Anyway, just tested this out and now instead of a garbled warning screen, I got no warning screen displaying at all. Just the blank PSP XMB background for a few seconds until game starts to load.

    Also, the Auto-Detect of Game ID works beautiful now it seems. Good Job! I really want this one to be my favorite GUI. I hope work continues on this excellent app.

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