Not for the first time that month, Patrick Wildenborg was disoriented. With a one year-old baby in the house he was familiar with the fug of a deep sleep cut short by noise. But this awakening was different. It was prompted not by an infant's wail but the hysteria of a telephone ringing in the night. Eyes still closed, Wildenborg lifted the receiver.“Hello, Patrick?” The accent on the end of the line was unmistakably New Yorker. “This is Rockstar. The game developer. We want to thank you for what you've done.”
---
On 14th July 2004 Sam Houser, the president and co-founder of Rockstar Games, wrote an email to Jennifer Kolbe, the company's operations director. At most other firms, its contents would have been considered 'NSFW'.“These are some examples of content that will be displayed graphically:
“All of these items are displayed through cut-scenes [a "cut-scene" is a cinematic sequence during which game play stops] and in-game.”He continued: “In [GTA: San Andreas] we are keen to include new functionality and interaction in line with the 'vibe' of the game. To this end, in addition to the violence and bad language, we want to include sexual content, which I understand is questionable to certain people, but pretty natural (more than violence), when you think about it and consider the fact that the game is intended for adults.”In truth, the sort of sexual content Houser described was already in production at Rockstar North in Scotland. The team was nearing the final phase of development on the company's forthcoming blockbuster release, a Grand Theft Auto game set in the fictional American state of San Andreas.

http://www.eurogamer.net/articles/20...led-hot-coffee