Might & Magic will always have a nerdy stigma. It’s a card game that’s been around for 25 years, and it moves in the same circles as Dungeons & Dragons and live action roleplay. However, to call it a geek relic would be doing the series an injustice, and with millions of players worldwide, it isn’t exactly niche either. So, with the recent release of Might & Magic: Duel Of Champions – a free-to-play game that breaks new ground for Ubisoft by offering “true” cross-platform multiplayer – we spoke with producer Stephane Jankowski about ensuring the experience remains consistent across all platforms, using free-to-play to attract new players, and blurring the line between the physical and digital world.

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