Page 10 of 13 FirstFirst ... 678910111213 LastLast
Results 91 to 100 of 127

Thread: PSP: N64 Emulator "Daedalus" update - Release 9 Coming This Month

                  
   
  1. #91
    Registered User NoQuarter's Avatar
    Join Date
    Dec 2005
    Posts
    2,106
    Rep Power
    0

    Default

    great news!!!,It's good to know strmnnrmn is still working on this project.

    I can't wait to see how the improvements are
    Good job strmnnrm!!.

  2. #92
    DCEmu Regular porchemasi's Avatar
    Join Date
    Feb 2006
    Posts
    250
    Rep Power
    68

    Default Possible 2 Builds?

    Obviously audio sync will match the fps rate ....


    With that in mind .... 8-20fps with matching audio would sound crap no, not to mention slow down the fps rates ....

    Maybe two builds are necessary. 1. With Audio, 2. Without Audio ..

    Without Audio should i theory be faster .... + his speed improvements .... wouldnt be half bad ...

    With Audio i assume r8 speeds with audio which aint bad either

    GOOD WORK!!! CANT WAIT FOR RELEASE! ANYONE WANAN CODE A SEGA SATURN EMULATOR

  3. #93
    DCEmu Rookie
    Join Date
    Nov 2006
    Posts
    146
    Rep Power
    65

    Default

    i'm not complaining or anything but hopefully this release will be better than the last one, where like it was still unbearably and unplayably slow.

    i don't see how one can play mario at 12 fps

    although updating the compatability would be nice for people to try and test more games. super smash bros, dk64, and diddy kong racing are mainly the games i'd want to name a few.

  4. #94
    DCEmu Rookie kiariki's Avatar
    Join Date
    Sep 2006
    Posts
    170
    Rep Power
    65

    Default

    Quote Originally Posted by starogre View Post
    i'm not complaining or anything but hopefully this release will be better than the last one, where like it was still unbearably and unplayably slow.

    i don't see how one can play mario at 12 fps

    although updating the compatability would be nice for people to try and test more games. super smash bros, dk64, and diddy kong racing are mainly the games i'd want to name a few.
    Not to mention that it seems that Mario 64 crashes at some points! :P

    But still, you have to commend this person for all his troubles- Not many people have tried coding an N64 emulator for the PSP!

    Maybe if he checked out Popstation and found a way to somewhat convert .n64, .v64 files to .pbp! :P

    Anyhow, keep it up!!! I, too, wanna play Smash on my PSP... (I'd be nice to allow players to map the controls to their liking though...)

  5. #95
    DCEmu Old Pro mavsman4457's Avatar
    Join Date
    Mar 2006
    Location
    East Coast, USA
    Posts
    1,278
    Rep Power
    72

    Default

    Hopefully the sound can sometime be emulated by the ME so that it doesn't take away any speed from the emulator as it is.

  6. #96
    PSP User xg917's Avatar
    Join Date
    Nov 2006
    Location
    In the middle of nowhere, FL
    Age
    32
    Posts
    2,131
    Rep Power
    76

    Default

    ST never said anything about slow downs when audio was added. all he mentioned was speed ups which is nice!

  7. #97

    Default

    Man it is so awsome to hear from you again. I am totally looking foward to this new release. I would anticipate that the addition of sound support is pretty taxing on the hardware but, with all the speed ups we probably wont be able to notice that much.

    great work :-)

  8. #98
    DCEmu Regular idapimp's Avatar
    Join Date
    Dec 2005
    Location
    Austin, Texas
    Posts
    264
    Rep Power
    69

    Default

    i am happy as hell about this

  9. #99
    Extraterrestrial ExcruciationX's Avatar
    Join Date
    Feb 2006
    Location
    Serpo, Zeta Reticuli
    Posts
    3,627
    Rep Power
    117

    Default

    Quote Originally Posted by Lumir View Post
    Perfect dark, Golden eye... If i can play these with full sound and speed in the future my psp's value will reach higher then the DS/ipod.
    I doubt these games would work, especially on PSP.
    These games pushed the N64 to it’s limits, so you can imagine that it would be hard to emulate successfully.

  10. #100
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    38
    Rep Power
    0

    Default

    Yes !
    I'm been waiting for Strmnmrmn six whole months !
    He's our hero !
    Thanx pal !

Page 10 of 13 FirstFirst ... 678910111213 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •