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Thread: Duke3DS - "Hail to the king, baby!"

                  
   
  1. #51
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    Try out DSDoom and the shareware WAD. The turning on that is just right, and something similar to that with Duke3DS would be just super.

    It's just annoying wanting to turn a tiny bit (And just tapping slightly on the D-Pad) and end up turning 180 [insert degrees sign]--I die almost immediately because of this.

    EDIT: Stylus control is good though. All we need is: the ability to pause, map shoot to L and jump and stuff to touch screen buttons, and if you can, better sound, even with sound like this though it is awesome.

  2. #52
    DCEmu Newbie superduffman2's Avatar
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    Thumbs up editing the sorce

    Hi GPF, I got the go-ahead from my supervisor.
    Im just trying to compile your sorce.

    Can you give me some pointers?
    I got DevkitArm & Ham working but I don’t know how to set the source up in a project?

    I have a Strong coding background but this is my first on the DS.

    Thanks

  3. #53
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    DAMN THAT'S GOOD! You rock. But the controls are not piece of cake Anything other is good, and I think there shoudn't be a need of making stylus controls, cause Duke is more enjoyable when you come get some button ones It would be also nice to play duke nukem advance on ds sometime, because it cannot be played via supercard

  4. #54
    DCEmu Respected souLLy's Avatar
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    Definitely the best so far gpf, the graphics glitches appear to be all gone which is awesome.

    I think the thing that needs work is the controls really, the stylus movement work decently enough, but I'd prefer not to use the stylus for that since there's no up/down aiming ingame, the d-pad seems way too sensitive when you tap it- a gentle rotate left/right would be perfect. The only other suggest would be to map door openings to Y possibly, what's Y mapped to currently?

    It's an awesome project though, good work

  5. #55
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by superduffman2 View Post
    Hi GPF, I got the go-ahead from my supervisor.
    Im just trying to compile your sorce.

    Can you give me some pointers?
    I got DevkitArm & Ham working but I don’t know how to set the source up in a project?

    I have a Strong coding background but this is my first on the DS.

    Thanks

    need libnds for ds, Ham is for gba?
    easiest way is to use the devkitPro installer.

    extract source somewhere,
    in msys navigate to the directory where it is and type make

    Troy(GPF)

  6. #56
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Duobix View Post
    DAMN THAT'S GOOD! You rock. But the controls are not piece of cake Anything other is good, and I think there shoudn't be a need of making stylus controls, cause Duke is more enjoyable when you come get some button ones It would be also nice to play duke nukem advance on ds sometime, because it cannot be played via supercard
    works great on the supercard, thats what I use to develop it.

    Troy(GPF)

  7. #57
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    I didn't mean your great Duke Nukem 3D port-it's running on SC perfectly. I ment Duke Nukem Advance which is, in fact, not even booting on SC.

  8. #58
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Duobix View Post
    I didn't mean your great Duke Nukem 3D port-it's running on SC perfectly. I ment Duke Nukem Advance which is, in fact, not even booting on SC.
    oh the gba game lol, sorry.

  9. #59
    DCEmu Coder GPF's Avatar
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    ok i finally created a page on my site to hold duke3ds,
    http://gpf.dcemu.co.uk/duke3ds-duke-...-ds-80584.html

    and to continue discussion of duke3ds in this thread
    http://www.dcemu.co.uk/vbulletin/sho...838#post549838

    Thanks,
    Troy(GPF)

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