No, the PC can't even emulate N64 that good, how can the PSP do it?
The full speed emulators on the PC depend on plugins, which can't be used on the PSP..
so.. i was wondering what is the Daedalus code really? is it a port from the pc or is it like the SCUMM engine?
i mean if it is a port from the pc wouldnt it be much more promising to write a N64 emulator from scratch (just like gpSP)?
i know that it would be freaking difficult but wouldnt it probably perform better if someone knew the N64 structure and the pspstructure?
StrmnNrmn has an emulator he had for the pc. he stopped that a while ago and started to write this Daedalus for the psp.
well he's got a point i mean monkey 64 was looking quite good.
I have an N64 emulator on PC and it runs fine. The biggest issue I have with it is the controls
Added:
And once Daedalus rolled out R1, Monkey64 was down the tubes and PSMonkey left the scene shortly thereafter.
Really I don't understand this scene whatsoever... Rather than work together people would rather quit when someone hits the mark first...
/\ /\ Ain't it the truth /\ /\
psmonkey left because some sony related company hired him hired him or something.
I am not using any plugins, just download, run and play. Nothing special.
And I never disrepected him, just speaking the truth. And no offense to these respected developers, but I have little respect for quitters. If everyone quit their work when someone came out with it first, we'd still be using sticks and stones to hunt our food.
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