Luigi’s Mansion 2 (AKA Dark Moon in North America) is the game 3DS was born to play, or so Nintendo would have us believe. As revealed in an Iwata Asks session with original Luigi’s Mansion director Hideki Konno, the handheld owes a debt to his prototype for a stereoscopic LCD add-on for GameCube, which was paired with a 3D version of his spook-hunting game.Entering the first of five new mansions, Ghastly Manor, it’s easy to see the attraction of marrying this series with 3D. The game is viewed in cross section, and pushing up the 3DS’s depth slider sees rooms sink back into the murk, offering the sense of peeking into a peculiarly Gothic dollhouse. Combined with subtle gyroscope use to gently tilt the rooms, it rekindles 3DS’s initial capacity to wow.

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