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King Toad Version features of " Wii RetroArch "porting multi-platform emulator" Retro Arch "for the Nintendo Wii.
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RetroConsole Level: 1
Author: Themaister, Toad King, Squarepusher / Twin TO INSTALL THIS ----------------------------------------------- ------------------------------- Copy the Entire directory (retroarch-wii) to your SD card in your 'apps' directory . Start up the Homebrew Channel and Wii RetroArch start up from there. On first startup, will create a folder RetroArch in the root of your storage device called 'retroarch'. All configuration files are Stored RetroArch here. ------------------------------------------ ------------------------------------ HOW TO USE THIS ---------- -------------------------------------------------- ------------------ On first startup, will select one RetroArch of the dozen or so emulator / game cores. The name of the currently loaded core will be Shown at the bottom side of the screen. You can now select a ROM That this core supports and load it in the Filebrowser. To select a different core - go to the Settings menu (see 'Ingame controls'). Select the option 'Core' and hit the A button. A filebrowser will APPEAR Where you can select a different core. Press A to switch to the emulator / game core. doing so After, select 'Restart RetroArch' to load the newly selected Wii will create a new config file for each Stock input core you load. input settings will be All saved When RetroArch exits. NOTE: When starting up a new core for the first time, you might Have to first initialize the input settings. Go to the Settings menu (see 'Ingame controls') and go to 'Controller number # config'. Re-set the 'Device' by going back and forth Between a previous device. The controls will be Automatically Applied. Has to be This only done ounces per core. --------------------------------- --------------------------------------------- ingame CONTROLS --- -------------------------------------------------- ------------------------- ingame During operation you can do some extra actions: Wii Classic Minus - Go to Settings Wii Classic Controller + ZL + ZR Home - Quit RetroArch Wii Classic Controller Home - Go back to 'Menu' Wiimote Minus - Go to Settings Wiimote Home - Go back to 'Menu' Home Wiimote + B - Quit RetroArch Gamecube pad Z - Go to Settings Gamecube pad L + R + LStick Up Rstick + Up - Go back to 'Menu' Gamecube pad L + R + Down + LStick Rstick Down - Quit RetroArch Right Thumb Stick - Down - Fast-forwards the game Right Thumb Stick - Up - Rewinds the game in real-time ( 'Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance goal will be Decrease worth it if you love this feature) RStick Left + ZL - Decrease save state slot Rtick Right + ZR - Increase save state slot Up RStick ZR + - Load selected save state slot RStick ZR + Down - Save selected save state slot (NOTE: For Gamecube pads - Would you press Z + Any of the trigger Rstick Down movements Shown above INSTEAD of ZR / ZL) --- -------------------------------------------------- ------------------------- WHAT IS RETROARCH? --------------------- -------------------------------------------------- ------- RetroArch is a modular multi-system emulator system is designed to That be fast, lightweight and portable. ----------------------- -------------------------------------------------- ----- WHAT IS LIBRETRO? ----------------------------------------- ------------------------------------- Libretro That is the API RetroArch uses. It makes it easy to port games and emulators to a single core backend, Such as RetroArch. For the user, this means - more ports to play with, more crossplatform portability, worrying less about developers to reinvent the wheel HAVING writing boilerplate IU / port code - so That They Can get busy with writing the emulator / porting the emulator / game. ------------------------------- ----------------------------------------------- WHAT'S THE BIG DEAL? ------------------------------------------------ ------------------------------ Right now it's only que it runs the same emulator cores on multiple systems (Such as Xbox 360 , 1 Xbox, PS3, PC, Wii, Android, etc). emulator For each Stock 'core', RetroArch makes use of a library API That we like to call 'libretro. " Think of libretro year as interface for emulator and game ports. You can make a libretro harbor ounces and expect the same code to run on all the platforms RetroArch That supports. It's designed with simplicity and ease of use in mind so que le wear can worry about the port at hand INSTEAD of Having to wrestle with year obfuscatory API. The purpose of libretro is to help ease the work of the emulator / game wear by giving him That API allows him year to target multiple platforms at once without Having to redo Any code. He does not worry about Have to writing input / video / audio drivers - all of That Is Supplied to him by RetroArch. All He Has To Have to do is hook the emulator into the harbor libretro API and that's it - we take care of the rest. ----------------------- -------------------------------------------------- ----- WII PORT ------------------------------------------- ----------------------------------- The Wii port of RetroArch Has the Following features: - Real-time rewinding - Switching Between emulator cores seamlessly, and Ability to install new libretro cores ------------------------------------ ------------------------------------------ EMULATOR / WII GAME WITH CORES bundled PORT -------------------------------------------------- ---------------------------- The Following emulators / games ported to Have Been RetroArch and are included in the Wii release of RetroArch. For more information about em, see the included 'retroarch-libretro-README.txt' file. - Final Burn Alpha [version] - Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version] (**) - FCEUmm (Nintendo Entertainment System) [recent SVN version] - Nestopia (Nintendo Entertainment System) [1.44] - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP] - Genesis Plus GX (Sega SG -1000 | Master System | Game Gear | Genesis / Mega Drive | Sega CD) [version 1.7.3] - Next Snes9x (Super Nintendo / Super Famicom) (v1.52.4) - VBA Next (Game Boy Advance) (*) - prboom (for playing Doom 1/Doom 2/Ultimate Doom / Final Doom) - Fast Mednafen PCE (PC Engine / PC Engine CD / Turbografx 16) - Wonderswan Mednafen (WonderSwan / WonderSwan Color / WonderSwan Crystal) - Mednafen NGP (Neo Geo Pocket Color) - Mednafen VB (Virtual Boy) All of the emulators listed above are the latest versions currently available. Most of Them Have Been SPECIFICALLY optimized so That They Will run better on Wii (some games Would not reach fullspeed optimizations without thesis). * Some games do not run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). The biggest ** Neo Geo ROMs That can be loaded are around 23 + MB in size, Such as Real Bout Fatal Fury 1 and King of Fighters '96. ---------------- -------------------------------------------------- ------------ WHAT EXTENSION ARE SUPPORTED BY EACH CORE ------------------------------- ----------------------------------------------- - prboom WAD | wad - Next smc snes9x | fig | sfc | GD3 | GD7 | dx2 | bsx | swc | zip | SMC | FIG | SFC | BSX | GD3 | GD7 | DX2 | SWC - Genesis Plus GX md | smd | bin | gen | zip | MD | SMD | bin | GEN | ZIP | SMS | SMS | gg | GG | sg | SG | cue | CUE - VBA GBA Next | gba - FCEUmm nes | NES | Uni | UNIF - Nestopia nes | NES | fds | FDS - Gambatte gb | gbc | dmg | zip | GB | GBC | DMG | ZIP - Final Burn Alpha zip | ZIP - Mednafen PCE pc | PCE | cue | CUE - Mednafen Wonderswan ws | WS | wsc | WSC - Mednafen ngp NGP | NGP - Mednafen vb VB | VB ------------------------------------------- ----------------------------------- ZIP SUPPORT (IN GENERAL) --------- -------------------------------------------------- ------------------- Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and / or When you quit RetroArch. NOTE: For the FBA core (and other cores That have 'block_extract' set to true) - ...