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Thread: Gearboy Git (2013/03/02) - Gameboy Emulator for Windows

                  
   
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    Default Gearboy Git (2013/03/02) - Gameboy Emulator for Windows

    via http://www.emucr.com/

    Gearboy Git (2013/03/02) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

    Gearboy Features:
    - Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
    - Accurate instruction timing, passes instr_timing.gb from blargg's tests.
    - Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
    - Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
    - Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
    - Sound emulation using SDL Audio and Gb_Snd_Emu library.
    - Basic Game Boy Color support.
    - Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
    - Compressed rom support (ZIP deflate).
    - Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
    - Uses OpenGL for rendering on all platforms.
    - Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
    - Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.

    Gearboy Git Changelog:
    * Raspberry Pi frame buffer optimization
    * project updated to latest Gearboy core

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