The two titles become the first games to appear on the Microsoft OS using the Marmalade SDK.
Cross-platform development tool Marmalade has launched the first games for Windows Phone 8 made using its SDK with hit titles 6th Planet and Propel Man.
Following Marmalade’s recently announced support for the Windows Phone 8 operating system, both titles have been ported and deployed in-house by the developers.
From Belgian developers Monkube, 6th Planet follows the story of a monkey sent in to space to visit Saturn, after it is revealed that it can be inhabited by humans. This sets up 50 levels of ‘physics-based’ challenges in the style of ‘Lunar Lander’ arcade games.
Meanwhile, Spiel’s Propel Man allows players to take control of a man fired out of a catapult and guide him through the air with his jetpack before deploying his parachute to ensure a safe landing.
Mohit Sureka, founder and CEO of Spiel Studios, said: “Windows Phone 8 platform will become a natural progression for all developers in the coming times who would like to see their games reach a wide and global audience. It was pretty easy to port the game using Marmalade and the support we received was very good. Since our code base is the same across all platforms it will be easier to update future releases at the same time.”
Sven Van de Perre, managing and creative director, Monkube, commented: “Marmalade is an easy tool to work with and it has a very good performance engine. All of our work developing 6th Planetfor Windows Phone 8 was done in a matter of days and we are very happy with the way our game looks running on these devices.”
Both games are now available for download from the Windows Phone Store.

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