New update from the CnC DS Site:
Wow timeís moved fast, I must apologise for the slow progress of late! Iíve got the new devkitpro installed but Iím having a problem with all my ROMs crashing dualis (maybe I should try no$gba?). Iíve got a little cash-flow problem from last month too which has delayed me buying a new homebrew card so I canít test the ROM on the DS either. Because Iím lazy and avoiding the Ďhard workí that is finding out why the DS build doesnít work Iím still plugging away at the PC build.
Iíve fixed a couple of bugs in the game code and started to add support for sub-cells. This is what Iím calling the points within a cell that a unit can occupy, such as infantry. Iím not sure if Iím approaching it properly right now but the way I have keeps the pathfinding simple. The problem seemed simple at first glance but Iíve not found an elegant way incorporating it into movement. Infantry want to move toward the closest free subcell space so the search pattern for free spaces is different depending on what neighbouring cell youíve come from. I want to find an elegant way of doing that search without a nest of IF and SWITCH statements. Iím just getting it to work first though, then Iíll go back and make it nicer later.
Dude c&c always rocks just make sure you get the gameplay down before the graphics!! gameplay is everything!!! tats why the nintendo DS OWNZ PSP!
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