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Thread: Blubb 3D

                  
   
  1. #1
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    NDS Blubb 3D

    qwärty posted his entry in the Neoflash Coding Contest:



    Hi,

    Blubb 3d is an online-multiplayer game.
    (offline too of course)

    Features :

    -Online Mode
    -Single Player(non-cheating CPU-enemy- he know exactly what you would know)
    -Offline Multiplayer (Hot-Seat)
    -Pictochat
    -Online Top-10
    (the playerdata is saved on the server)
    -dynamic calculated water surface with sphere mapping
    -MD2 (quake 2 models) ships, with support for animations
    (unfortunately I couldn't make animated ships myself :P)
    -MOD-player (all credits for the MOD-player go to Deku-Tree)
    -Awesome music from HtheB !
    -A short tutorial
    -DLDI FAT by chism



    I won't explain the gameplay here, because I did that in the tutorial.

    Online Mode Explanation :

    -Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
    The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
    The client needs the Servers IP.
    Games played in direct-connect mode won't be saved on the lobby.


    -Lobby Mode :
    Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
    The games played on the lobby will be saved.
    You need at least three games plus one game per week registered on the Lobby.
    (registering is done automatically at first connect)
    Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
    But if you do the communication might be more stable (and my PC won't have to handle as much traffic)

    Lobby Menu :

    Rd. Game : Play against a random player. (you will accept invitations automatically)
    Invite : Yup, you guessed it, invite a user to a match.
    Stats : display statistics of a connected user.
    Top Ten : display the top ten (while viewing left/right changes the top10 type)
    Exit : leave the Blubb lobby and disconnect.

    The users have a Letter in front of them, showing their status :
    P: private, doesn't automatically accept
    O: open, (RD-Game)
    (...) : away playing (those users won't receive any lobby-messages)


    Installation :
    Extract the contents of the folder to your FAT-compatible flash card.
    Patch the binary with the proper DLDI-patch if needed.
    (This shouldn't be necessary for most cards, only patch if it doesn't work)

    Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.

    Download and Give Feedback Via Comments

  2. #2
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    This would be a fun game even without the 3D graphics, but I love what you have done with this game. I will certainly be looking forward to playing this game online against other people.

  3. #3
    Nintendo DS Coder
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    Thx

    the stupid name "qwärty" is because qwerty was already used :P

    "qwerty" is the proper name (just like in the credits )

  4. #4

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    Quote Originally Posted by Aryn View Post
    This would be a fun game even without the 3D graphics, but I love what you have done with this game. I will certainly be looking forward to playing this game online against other people.
    This is a remake of the old Blubb 2D version buddy


    (It was also done by qwerty )

    so

    But the 3D effects are more cool! :thumbup:
    good luck qwerty.. or.. should I say qwärty :rofl: haha

  5. #5
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    Thumbs up

    Where does the data directory go?

    Edit: Argh, ignore please, had a dumb moment! :P

    Edit 2: libFAT failed. Tried a version with and without DLDI patching and neither worked. I'm using an M3 Simply. Any ideas?

  6. #6

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    Quote Originally Posted by Dyson View Post
    Where does the data directory go?

    Edit: Argh, ignore please, had a dumb moment! :P

    Edit 2: libFAT failed. Tried a version with and without DLDI patching and neither worked. I'm using an M3 Simply. Any ideas?

    yes. i does. throw it out and get a Slot-2!
    I don't go on here much anymore. Find me on GBAtemp.


  7. #7
    Nintendo DS Coder
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    I have submitted a FCSR version.
    this version has a fat-image appended, and should work on most cards.
    At least all old GBA-Flashcards. I don't know if it works on slot1 cards too...
    but I guess it's worth a shot.

  8. #8

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    slot-1s are so... incompatable
    I don't go on here much anymore. Find me on GBAtemp.


  9. #9
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    Slightly updated version :

    http://rapidshare.com/files/22680553...25-07.rar.html

    Change-Log :

    - Draw-Routine is called in V-Blank now - that should make the drawing fluid regardless of the 3D's framerate.

    - Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.

    - Included animated ships (nothing to write home about - the 3d-Designer (me) sucks...)

    - Fixed the slow-down when many "move-markers" where shown (e.g. moving the green ship) - the game should run constantly at 60 FPS now.

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