please don't get mad at me or anything, but i don't suppose the cheats you have (i'm especially interested in The Urbz game) are for the US edition because that's the one i have and Codejunkies doesn't have cheats for that game =|
bleach ds 1 and 2 if possible
please don't get mad at me or anything, but i don't suppose the cheats you have (i'm especially interested in The Urbz game) are for the US edition because that's the one i have and Codejunkies doesn't have cheats for that game =|
how about a mario kart code to make the kart and/or racer invisable? or a drive on air or water kind of code, but not on wifi for those, i know those kind of codes might be tough though
No, sorry. I have v1...
Also Animal crossing will not run on my ds with the trainer toolkit... If someone could tell me how I might be able to convert them for you...
This is to the guy who asked about AC:WW v1.1
Monkeymen92, I don't have that game! And plz read my rules to this thread!
All my games are US edition. Also most of the code I have made are for the Urbz!
To the mario kart codes, those are great ideas! And I will get on them soon! Thank you for the idea!
Now I have made 2 jumping codes for mario kart.
2217560b 00000000 -Rapid Jumping
22175609 000000ff -Random Jumping
Tell me if they have problems. Also I will be attaching a .txt file with all the safe codes I have made, and another with the beta codes!
when i checked the cheats for the Urbz game, i was wondering what the * means on some of the codes???
i would also like to request an "all xizzles" cheat if you can
thank you!
updated:
convert acww 1.0 into 1.1 simply by adding 580 to the address part of the hex code (the first 8 characters, if the code is more than 1 line try adding 580 to every other 8 characters start with the first), but some codes don't need the extra 580, but im not sure which do nd which dont
*example
a tree mod code for v1: 121ECC46 00003333
take that code and add 580 to the 1st 8 in hex to it = 121ED1C6 00003333
and that code will do the same thing in version 1.1
oh its hexmals, i got the info by finding a few codes in v1 and the same ones in 1.1 and subtracting the address, using the hex scientific calculator came out with 580
*note it doesnt work with all codes
haha i was just having fun with that rapid jumping code and theres kind of a problem, it will get you stuck in mid-loop on rainbow road if yu use it on the loop, nd your still stuckk even when you let go of R if you have held it for a long enough, i let it sit there stuck for a bit and it got free for some reason after about 2 mins lol
*edit*
i found this a a DSMan on some forum i cant remember, thought you might find it interesting
Press R to Jump -mkds
94000130 FEFF0000
B217ACF8 00000000
00000260 00002000
D2000000 00000000
applepiendasky, the information you provided was very helpful. Also the jumping code could be fixed. I found about 5 addresses that edit jumping in one way or another. I haven't released them because they are very unstable, but I think I just might release them.
Also the * = where you enter the value. Remember this is in hexmals, so you should use the scientific calculator, in your accessory's folder.
Decimal = Hexmal
1=1
2=2
...
9=9
10=a
11=b
...
15=f
...
50=32
99=63
100=64
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