Page 4 of 22 FirstFirst 1234567814 ... LastLast
Results 31 to 40 of 220

Thread: Daedalus R10 Released - N64 Emulator for PSP - Mario 64 Full Speed

                  
   
  1. #31
    DCEmu Coder IamAbe's Avatar
    Join Date
    Aug 2006
    Location
    Middle of Nowhere, Kansas, USA
    Age
    35
    Posts
    227
    Rep Power
    67

    Default

    YIPPPEEEEEE! Thanx for the hard work and GREAT release!!!! Keep it up!!!
    Wii Homebrew: Chippy - Chip8 Emulator
    SameGame - Version 1.0

    Homebrew PSP Games: Color Puzzle - Version: r2

  2. #32

  3. #33
    DCEmu Legend ICE's Avatar
    Join Date
    Aug 2006
    Age
    34
    Posts
    3,697
    Blog Entries
    6
    Rep Power
    107

    Default

    well all in all very nice speed-up with a proper skip option and limiter. i say again try star fox.

  4. #34
    DCEmu Old Pro BL4Z3D247's Avatar
    Join Date
    Jun 2006
    Location
    BL4Z3D 24/7 in CT
    Posts
    1,970
    Rep Power
    80

    Default

    tophead it's under global settings

  5. #35
    DCEmu Rookie
    Join Date
    Sep 2005
    Posts
    149
    Rep Power
    68

    Default

    does the exspansion pak work? cant try right noe. brother playing my psp T_T`.

  6. #36
    DCEmu Pro
    Join Date
    Nov 2005
    Location
    San Diego
    Posts
    697
    Rep Power
    70

    Default

    hey can we plz use an up-to-date screenshot for future releases? appearance is much better now

  7. #37
    DCEmu Pro
    Join Date
    May 2006
    Posts
    575
    Rep Power
    68

    Default

    Its nothing special...

    ...WHAT THE HELL AM I SAYING lol this is amazing, this emulator a while back was apparantly impossible to get to work, this proves the PSP's boundries are almost infinite. Great work on daedalus and great feedback from everybody

    R11 should be a interesting build, dont expect it too soon but lets hope even more comes from this masterpiece

  8. #38

    Default

    Quote Originally Posted by Shadowblind View Post
    Should I make a Compatibility thread? Gunntims never updates his...I'll try and update mine as soon as I see a new post.
    If I was you I'd wait seeing there hasn't been any compatibility fixes

    And i found the frameskip option thanks lol. And this emu rocks except for a few bugs that I see in it But overall its great. I would like to see bug fixes, compatibility, and sound fixes in the next release and good work nrmn this emu has came a long way since R1

  9. #39
    DCEmu Old Pro BL4Z3D247's Avatar
    Join Date
    Jun 2006
    Location
    BL4Z3D 24/7 in CT
    Posts
    1,970
    Rep Power
    80

    Default

    hey why does the dynamic recompilation option not allow you to enable it, every time it's enabled it disables when i return to the game, anyone else having this problem

  10. #40

    Default

    Quote Originally Posted by BL8Z3D247 View Post
    hey why does the dynamic recompilation option not allow you to enable it, every time it's enabled it disables when i return to the game, anyone else having this problem
    it should be enabled by defualt. Not sure why its not fir you

Page 4 of 22 FirstFirst 1234567814 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •