Page 9 of 13 FirstFirst ... 5678910111213 LastLast
Results 81 to 90 of 125

Thread: Daedalus (R-11) N64 Compatibility List

                  
   
  1. #81
    DCEmu Rookie sonikku88's Avatar
    Join Date
    Aug 2006
    Location
    North Wales, UK
    Posts
    236
    Rep Power
    65

    Default

    Here are some games I've tested.

    I used the following settings for each game:

    Texture Update Check - Disabled
    Frameskip - 2
    Limit Framerate - Yes
    Dymanic Recompilation - Enabled
    Audio - Disabled

    OK, now the games:

    Diddy Kong Racing - Menu text appears but all other graphics do not.

    Verdict: Unplayable

    Banjo-Kazooie - A few minor texture errors, runs rather slowly.

    Verdict: Playable, but slow

    F-Zero X - Doesn't Load at all.

    Verdict: Extra Unplayable =O

    Kirby 64 - Loads, there's sound but no picture. You must load it without sound then turn sound on when it has loaded.

    Verdict: Unplayable

    Mario Tennis - Major graphical errors, freezes when a match is started, slow, corrupt memory message appears at title screen.

    Verdict: Unplayable

    Mischief Makers - Minor graphical errors, runs at full speed even with sound on, freezes when a file is created but when the game is reset, the file can be loaded. Character speech text does not appear, crashes when the creatures invade the old man's house.

    Verdict: Unplayable

    Paper Mario - Loads, opening story runs at full speed with audio, major graphical errors on file select screen and opening story, crashes when a new file is created.

    Verdict: Unplayable

    Ridge Racer 64 - Major graphical errors, run at full speed with the settings mentioned above, corrupt save data message at title screen.

    Verdict: Playable

    South Park - Doesn't load

    Verdict: Extra Unplayable =O

  2. #82
    DCEmu Pro PLZKLLME0080's Avatar
    Join Date
    Sep 2006
    Location
    Midgar
    Age
    32
    Posts
    704
    Rep Power
    99

    Default

    Quote Originally Posted by unknownwarrior33 View Post
    PLZKLLME - were you using a version 1.1 rom? IF so, that's why; use a version 1.0 rom.
    i might of been, i deleted them off my stick cuz they didnt work. ill try them again later using a 1.0. whats the difference between 1.0 and 1.1?

  3. #83
    DCEmu Newbie
    Join Date
    Mar 2006
    Location
    France
    Posts
    20
    Rep Power
    0

    Default

    Yo, I just want to say 3 things ^^ :

    1) The title of the topic is outdated ^^

    2) If you experience some sprite problem in Mario kart ( drivers are buggy, when you turn left or right they stay in that position) or Zela OOT ( Action button only saying "Attack"), Enable the texture update function on Every frame.

    3) To get past some crashing rooms in Zelda OOT : disable the Dynarec, it'll be very very slow, but shouldn't crash anymore ( first room in the deku tree for example, when you get the 1st, weapon won't crash), then save in the game, press select and reload the game if you want to enable the dynarec back ( you can't switch it from disabled to enabled during emulation...)


    ++ B.



    Edit :
    whats the difference between 1.0 and 1.1?
    Ibelieve, there are 3 versions, the only changes are the blood color in 1.1 and maybe some dunjons & bosses in 1.2.
    I'm not sure, but 1.0 is the gold cartbridge one i believe


    Edit 3 :

    Since R8 (i believe it is 8, not sure), Zelda is like that :

    http://maxijac.free.fr/sd0001.png

  4. #84
    DCEmu Old Pro Chameleon's Avatar
    Join Date
    Dec 2006
    Posts
    1,017
    Rep Power
    106

    Default

    this is the results for r10 none of r11 has been updated yet so outdated title i doubt it

  5. #85
    DCEmu Old Pro Chameleon's Avatar
    Join Date
    Dec 2006
    Posts
    1,017
    Rep Power
    106

    Default

    now its updated to r11

  6. #86
    DCEmu Pro PLZKLLME0080's Avatar
    Join Date
    Sep 2006
    Location
    Midgar
    Age
    32
    Posts
    704
    Rep Power
    99

    Default

    Quote Originally Posted by unknownwarrior33 View Post
    PLZKLLME - were you using a version 1.1 rom? IF so, that's why; use a version 1.0 rom.
    ya that works.

  7. #87
    DCEmu Pro PLZKLLME0080's Avatar
    Join Date
    Sep 2006
    Location
    Midgar
    Age
    32
    Posts
    704
    Rep Power
    99

    Default

    WORKING

    Tony Hawk's Pro Skater - great with a frameskip of 2, but can't read menus.
    Somewhat Playable

    Zelda: Orcriana of Time - sometimes the graphics dont load, and very low framerate

  8. #88
    DCEmu Newbie
    Join Date
    Mar 2006
    Location
    France
    Posts
    20
    Rep Power
    0

    Default

    hey i have just found a way to make the sky of the Hyrule's plain ( not sure about the word ...) appear
    Just disable the software clipping in the general options of Daedalus. the sky should now be visible but the ground will be cut at some places :s

    ++ B.

    in fact i'm not sure it has a real impact ...

  9. #89
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    38
    Rep Power
    0

    Default

    neado need to get the new emulator... only if I can find my usb cable...

  10. #90
    DCEmu Legend acn010's Avatar
    Join Date
    Dec 2005
    Location
    Galaxy not far away?
    Age
    36
    Posts
    4,656
    Rep Power
    100

    Default

    ill wait for th r12 :P

Page 9 of 13 FirstFirst ... 5678910111213 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •