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Thread: Daedalus R11 plans

                  
   
  1. #21
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    The save file doesn't work. What extension should I have it?

  2. #22
    DCEmu Regular factor remix's Avatar
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    Quote Originally Posted by Zaitmi View Post
    The save file doesn't work. What extension should I have it?
    *.sav

    ps: the file should have the same name as your rom... example:

    ROM: Paper Mario (U)[!]
    SAVE: Paper Mario (U)[!].sav

  3. #23
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    Thank you StrmnNrmn!

    R12 sounds very exciting. I particularly like how you are going to focus on how the emulator functions (settings saved on a per ROM basis) - Its settings, functionality, and a good GUI that make using an Emulator that much more impressive and convenient.

    I've definitely started watching this project much more closely. Your work is very much appreciated.

  4. #24

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    It's funny how a lot of people are saying "can't wait for r12" instead of r11 lol but I won't lie me too lol. I'm hoping by early August i'll be able to play zelda at playable speeds with good sound which probably is r14.

  5. #25
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    Quote Originally Posted by factor remix View Post
    the game will crash if you dont have the save file, all you need is a save file... and I really think the game run at full speed
    Wow - that's news to me!

    Thanks for the tip - I'll try and have a look to see why its crashing when default-initialising the save game data.

  6. #26
    DCEmu Old Pro Wally's Avatar
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    Hey strmnNrmn.

    Do you want a hand with the blendmodes that arent added? im willing to pitch in

  7. #27
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    Could someone upload the Paper Mario sav file please?

  8. #28

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    Compatibility and settings being saved so I don't have to set it every time are the two things I was wanting thank you so much strmn nrmn you are awesome

  9. #29
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    lol cant wait for Daedalus R Final!

  10. #30
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    Quote Originally Posted by StrmnNrmn View Post
    Wow - that's news to me!

    Thanks for the tip - I'll try and have a look to see why its crashing when default-initialising the save game data.
    no problem, and I got an idea about save...

    just add savestates, its not going to take so much to code it, and its going to be nice... because all games can now be saved:thumbup:

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