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Thread: ngPsp - Neo Geo Pocket Emu for PSP V1.0

                  
   
  1. #31
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    Quote Originally Posted by 1timeuser
    according to quzar (insert technical crap about the z80 core and speed here). Do you think the PSP has enough juice on its own to run this at full speed? what needs to be done next to increase the speed?
    Well you should check out the current build. I would say the framerate is not all that bad (and this includes it emulating the whole sound code). It's posible that just with the z80 swap that he system will become full speed. I will try to look into swaping the z80 cores this week.

    Quote Originally Posted by wraggster
    zip support has been added to an unnofficial build of rin, that would be a great addition too.
    Yeah, Zlib is simple and easy to port around (it was ment to be). I do plan to also add in zip suport (though I am a little worried about doing that with no memory allocation).

  2. #32
    Won Hung Lo wraggster's Avatar
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    what memory does the psp have to play around with? I wonder if the memory card can be used as a virtual memory of sorts?

  3. #33
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    Quote Originally Posted by wraggster
    what memory does the psp have to play around with? I wonder if the memory card can be used as a virtual memory of sorts?
    I have to look into it. I am not truely sure off the top of my head. Problems I have atm is nobody has figured out how to allocate a block of memory from the system. Hopefuly it will be figured out shortly.

    Memory stick as virtual memory would be too slow. Writing to mem stick is quite slow and reading is so so. Maybe for a huge arcade emu it might be useful to decompress the rom into the memory stick and read from there insted of ram.

  4. #34
    Won Hung Lo wraggster's Avatar
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    ive been thinking for future PSP emu releases of having say 10 Homebrew Roms/games in a special zip to be released after the initial release. The Neogeo Pocket does have some excellent Homebrew roms to try.

  5. #35
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    Calling out to artist. Anybody interested in making a custom image to be displayed as the background to ngPsp next build? I will be adding in wallpaper suport into the next build. So if any artist is bored and wants something to do and get credits in the readme, then draw away and post here!

  6. #36
    Won Hung Lo wraggster's Avatar
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    posted at psp emu news

  7. #37
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    Quote Originally Posted by wraggster
    posted at psp emu news
    Thanks.

    Oh if anybody is currious. The wallpaper atm is displayed while the game is running (not menus, sorry i think it makes text less readable for it in meu's). So if someone wants to put their own image or even a image of a ngpc as the bg they can.

  8. #38
    DCEmu Regular shizzle's Avatar
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    oh, great. I ve just made a menu background . LOlz0r



    Find some use for it... lol

  9. #39
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by shizzle
    oh, great. I ve just made a menu background . LOlz0r



    Find some use for it... lol
    you know, your the reason why i think Z should be removed from the alphabet.

  10. #40
    DCEmu Regular shizzle's Avatar
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    lolz0r meightz0r. me and my lil script kidz0r meightz0rs. lolz...

    It's not even that good, if you like it pehaps you could put it as a load/start screen.

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