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Thread: ngPsp - Neo Geo Pocket Emu for PSP V1.0

                  
   
  1. #61
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    A folder just for ROMS sounds good to me.

  2. #62
    DCEmu Coder GPF's Avatar
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    was the source released yet? I'd like to take a look and see if maybe I can incorporte any of your changes into the dreamcast port. My source is available for download on my site http://gpf.dcemu.co.uk if you want to look at it.

    Thanks,
    Troy

  3. #63
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    Quote Originally Posted by GPF
    was the source released yet? I'd like to take a look and see if maybe I can incorporte any of your changes into the dreamcast port. My source is available for download on my site http://gpf.dcemu.co.uk if you want to look at it.

    Thanks,
    Troy
    Not yet. I am hodling it back till next build. I just want to get a few more things in. Thanks for the offer. Actualy if you have MSN or AIM. PM me your nick so I can talk to you over that, I can send you my current code now.

  4. #64
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    *jaw hits floor*.

    You base your port on n-pop?

    I'm subbie (i just chose nexis for the psp port since I was going to hide it from my main nick but said scew it).

  5. #65
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    *grubble grubb*

    Added an FPS counter in durring lunch. Not good (15-20fps). I found a small spot to optimise last night but not sure how much it will help. Also now that I have an fps counter I am going to try swaping the memory code to see if there is a boost with the code i wrote for n-pop.

  6. #66
    Won Hung Lo wraggster's Avatar
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    Thanks for the Update

  7. #67
    DCEmu Legend Cap'n 1time's Avatar
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    ... n-pop? you mean neopop?

  8. #68
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    Quote Originally Posted by 1timeuser
    ... n-pop? you mean neopop?
    n-pop = my port of neopop to symbian 60 cell phones.

    I wrote a case based memory system insted of the current if statement setup.

    Neo Pop goes If( ( addr > range_low) && ( addr < range_high ) ) which is a bit slow.

    Sadly with my luck I had no good luck. IT seems cz80 is slower then the z8- core on psp and my old mem code is slower then the original. this of course could all be over how the compiler is optimising because others have had better results.

    Anyways few games are faster now. Puzzle Link gets a wopping 20-24 framerate while playing with frameskip 1.

    I'll clean up the buid and release it this weekend.

  9. #69
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by nexis2600
    n-pop = my port of neopop to symbian 60 cell phones.

    I wrote a case based memory system insted of the current if statement setup.

    Neo Pop goes If( ( addr > range_low) && ( addr < range_high ) ) which is a bit slow.

    Sadly with my luck I had no good luck. IT seems cz80 is slower then the z8- core on psp and my old mem code is slower then the original. this of course could all be over how the compiler is optimising because others have had better results.

    Anyways few games are faster now. Puzzle Link gets a wopping 20-24 framerate while playing with frameskip 1.

    I'll clean up the buid and release it this weekend.
    oh... thats nice.

    lantus and this guy deserve a "GODLY CODER" tag.

  10. #70
    Won Hung Lo wraggster's Avatar
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    excellent cant wait for the release

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