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Thread: ngPsp - Neo Geo Pocket Emu for PSP V1.0

                  
   
  1. #21
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    Bump, Small update. See main post for reasons.

    --edit--
    thanks wraggster!

  2. #22
    Won Hung Lo wraggster's Avatar
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    thanks and ive also updated the page at psp emu news http://psp-news.dcemu.co.uk

  3. #23
    Won Hung Lo wraggster's Avatar
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    can you like the Nes emu for PSP author add bits from say rin to get a file selector or is it easier to do it yourself ?

  4. #24
    Won Hung Lo wraggster's Avatar
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    that screen stretch would be great too

    widescreen ngpsp

  5. #25
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    Quote Originally Posted by wraggster
    can you like the Nes emu for PSP author add bits from say rin to get a file selector or is it easier to do it yourself ?
    Yes we can. Actualy some of the string functions lacking from gcc I barrowed from RIN (like memcpy for example).

    I personaly would love to have the RIN menu system put into ngPsp but feel its better if I write my own (and add a little customisation).

    Quote Originally Posted by wraggster
    that screen stretch would be great too

    widescreen ngpsp
    Truthfuly I am waiting for 3d suport. I want to just texture a polygon and let use the hardware to streach to any wanted screen size with no loss in framerate.

  6. #26
    Won Hung Lo wraggster's Avatar
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    roll on when wifi is sorted out and have wireless emus

  7. #27
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    Quote Originally Posted by wraggster
    roll on when wifi is sorted out and have wireless emus
    Yep, Neo Pop actualy has the whole communication stuff emulated and portable functions writen. I would just need to fill in the comm calls with wifi code.

    Hopefuly I can get sound going this weekend (not today, at home resting). The recent revert of code added back in a lot of sound code I took out over the s60 port.

  8. #28
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by nexis2600
    Yep, Neo Pop actualy has the whole communication stuff emulated and portable functions writen. I would just need to fill in the comm calls with wifi code.

    Hopefuly I can get sound going this weekend (not today, at home resting). The recent revert of code added back in a lot of sound code I took out over the s60 port.
    according to quzar (insert technical crap about the z80 core and speed here). Do you think the PSP has enough juice on its own to run this at full speed? what needs to be done next to increase the speed?

  9. #29
    Won Hung Lo wraggster's Avatar
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    zip support has been added to an unnofficial build of rin, that would be a great addition too.

  10. #30
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    Quote Originally Posted by 1timeuser
    according to quzar (insert technical crap about the z80 core and speed here). Do you think the PSP has enough juice on its own to run this at full speed? what needs to be done next to increase the speed?
    Well you should check out the current build. I would say the framerate is not all that bad (and this includes it emulating the whole sound code). It's posible that just with the z80 swap that he system will become full speed. I will try to look into swaping the z80 cores this week.

    Quote Originally Posted by wraggster
    zip support has been added to an unnofficial build of rin, that would be a great addition too.
    Yeah, Zlib is simple and easy to port around (it was ment to be). I do plan to also add in zip suport (though I am a little worried about doing that with no memory allocation).

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