Nintendo's commitment to indie developers will be the central theme of its presence at GDC Europe next week in Cologne, Germany.
The platform holder will host two sessions designed to show how indie game developers can create unique software experiences for Wii U.

  • Application Development with HTML and Java Script for Wii U:
    Highlighting the way that developers can quickly develop Wii U software using Nintendo Web Framework.
    Monday 19th August, from 13:00 - 14:00, speakers: Martin Buchholz (NOE), Svyetoslav Pidgornyy (NOE)
  • Unity, Wii U and You:
    Focusing on the benefits for developers through Nintendo's collaboration with Unity, demonstrating the technical advantages of using Unity and the process of getting your title published on Wii U.
    Tuesday 20th August, 13:00 - 14:00, speakers: Wayne Johnson (Unity), James Steele (NOE)
Nintendo has ramped up its indie support in recent months with a set of revised developer policies. Registered developers can now set their own prices and release dates for their titles, with no sales thresholds or concept approval processes required.
In early August, Nintendo of America business development manager Dan Adelman stated that there would be "20 to 30" indie games coming to the Wii U eShop by the end of 2013.
Shortly after, Nintendo released a montage trailer showcasing 18 Wii U indie games currently in development at European and Australian studios.
GDC Europe takes place in the days leading up to Gamescom, which kicks off August 21.
Nintendo confirmed plans to attend Gamescom in February, having skipped last year's show. Microsoft Studios boss Phil Spencer will providethe opening keynote at Gamescom, while Sony and EA will host press conferences on August 20.

http://www.computerandvideogames.com...at-gdc-europe/