Page 6 of 10 FirstFirst ... 2345678910 LastLast
Results 51 to 60 of 96

Thread: Snes9xTYL Release Coming Soon

                  
   
  1. #51
    DCEmu Old Pro Gold Line's Avatar
    Join Date
    Oct 2006
    Posts
    1,828
    Rep Power
    94

    Default

    Super Mario RPG and star fox (i think) are so slow its untrue

  2. #52
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    76

    Default

    Star Fox doesn't even run on the last build...cuz they removed FX.

  3. #53
    DCEmu Rookie
    Join Date
    Nov 2006
    Posts
    146
    Rep Power
    64

    Default

    For the guy who replied to me on page 2 -

    I don't think the menu is good. There are way too many things to scroll through, just to reload a game, save a state, edit the frameskip, etc.

    He should put the main little things in one menu like the other emu's and have all the other stuff in an advanced menu or something somewhere else.

    Plus the transitions from menu to the game and vise versa are really annoying and make trying to get the game at its fastest speed slow and tedious.

    And also the backgrounds and fancy graphics also slow it down.

    But yes, get starfox and kirby superstar working before offering a final release. Those two games are amazing and not ported to any other system, so they are much needed for any snes emulator.

    Other than speedup, i really hope they fix savestates and sleep mode.

    I'm not complaining or anything but i'll be quite disappointed if they call it a final version and leave these important things out.

  4. #54
    DCEmu Regular Jonesyxxiv's Avatar
    Join Date
    Mar 2006
    Posts
    276
    Rep Power
    68

    Default

    I was just looking at my homebrew and I didnt have my snes emu any more and I just desided to get it back then I saw this. Awesome.

  5. #55

    Default

    Just get star fox up to speed just enough to be playable and fix the save state sound issues and I'm good. Good luck!!!

  6. #56
    DCEmu Regular luis_05's Avatar
    Join Date
    Mar 2006
    Location
    LA
    Age
    38
    Posts
    292
    Rep Power
    69

    Default

    Quote Originally Posted by gr42178 View Post
    Cant wait, old school forever!!!!
    lol, fo sure, old school 4 life!!!!

  7. #57
    DCEmu Old Pro Gold Line's Avatar
    Join Date
    Oct 2006
    Posts
    1,828
    Rep Power
    94

    Default

    snes was and still is the best game console ever

  8. #58
    DCEmu Regular Ultima Chocochu's Avatar
    Join Date
    Jul 2006
    Location
    Midgar.
    Posts
    395
    Rep Power
    67

    Default

    Been waiting for an update from this, HECK YES!

  9. #59
    PSP User Cloud_35's Avatar
    Join Date
    Feb 2006
    Location
    Out of this world
    Posts
    465
    Rep Power
    68

    Default

    Quote Originally Posted by Gold Line View Post
    snes was and still is the best game console ever
    Agree. Well, after the PS2 . Just kidding, the PS2 is after the SNES.

  10. #60
    DCEmu Coder
    Join Date
    Aug 2006
    Location
    Bloomington, IN
    Age
    40
    Posts
    268
    Rep Power
    69

    Default

    Quote Originally Posted by pkmusicmaker View Post
    This is some of the best news I've seen in a while. By the way, what ever happened to that GBA emulator? Totally died, I wanted to play Mario and Luigi on my PSP, that sucks.
    One, I'm still working on it. It isn't dead, I'm just busy.

    Two, Mario & Luigi works fine on 0.9, the last I released (for anyone who says some Kai version fixed it then uh.. sorry, no)

    Three (on topic, I swear), I believe that SNES9x TYL's renderer can be made a lot faster for most games. In fact, I believe that gpSP's can be made a lot faster, and it's already much faster than SNES9x TYL's, somehow. This isn't counting the pure hardware renderer, but that's really inaccurate.

    GBA and SNES have somewhat similar video architectures, although SNES can do some weird things GBA can't GBA has more raw pixel pushing abilities. The way that games on both systems are written I believe that most rendering can be done pretty quickly, and some of it (not all of it, at least not in the case of GBA) can be hardware accelerated without sacrificing compatability.

    SuperFX games can be brought up to good speed with dynarec, but I doubt anyone will bother. Dynarec'ing the main 65c816 CPU probably wouldn't gain very much, but for SA-1 (which is like a much faster version of the same CPU) it might help. It's just that dynarec of a CISC CPU to RISC isn't especially graceful.
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

Page 6 of 10 FirstFirst ... 2345678910 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •