The second part in CVG's exclusive week-long Splinter Cell: Conviction week has gone live. We talk to Narrative designer Mary De Marle about the evolution of Fisher for the next title in the series.
"What we realised when we started on the project two years ago was that the very status of Sam Fisher was limiting our possibilities of expanding on his personality. Since the main way to convey objectives to Sam was through the military approach, and within the strict guidelines of military realism (Tom Clancy's approach), there was little room to really explore Sam's personality."
Splinter Cell: Conviction differs hugely to previous Splinter Cell games in which Sam's connection with the military gave him all the intel and equipment he'd ever need. Now, this won't come so easily, as Marle says: "What was given (gadgets, intel etc.) now must be earned."
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