Page 1 of 4 1234 LastLast
Results 1 to 10 of 42

Thread: [Update 3]Final Fan-tasy VII: Last Chapter

                  
   

Hybrid View

  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    41
    Posts
    105,602
    Blog Entries
    3210
    Rep Power
    50

    psp [Update 3]Final Fan-tasy VII: Last Chapter

    News/release from kuraudo-sama of an update to his Final Fantasy RPG for PSP

    + Better battle system(Still needs work)
    + You can now walk into one house
    + Better menu system
    + Better walking animation.(Not much really)
    + Now worth downloading

    --Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Legend DarthPaul's Avatar
    Join Date
    Apr 2006
    Location
    Puerto Rico
    Age
    23
    Posts
    2,736
    Rep Power
    46

    Default

    This project is going far! Thanks man,keep it up.

  3. #3
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    21
    Posts
    4,028
    Rep Power
    98

    Default

    Quote Originally Posted by darthpaul View Post
    This project is going far! Thanks man,keep it up.
    ...not really, its not even ready for an alpha relise yet so i dont get why he doesnt wait a little before be relised it to the public, also the way he is doing the battles is terrible and he is going to have to recode the entire battle system if he want u to have more than 1 enemy in the entire game.

  4. #4

    Default

    Quote Originally Posted by Buddy4point0 View Post
    ...not really, its not even ready for an alpha relise yet so i dont get why he doesnt wait a little before be relised it to the public, also the way he is doing the battles is terrible and he is going to have to recode the entire battle system if he want u to have more than 1 enemy in the entire game.
    Actually, now this was just to show off that I can do one enemy, which I did do poorly. But it's now quite easy to add 2-3 enemies.

    Also the only reason I keep releasing these so early is to show you that I will keep coding this, unlike most RPGs that only get one release. But if I waited 2 weeks I could have added 2 enemies with very advance attacks.

  5. #5
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    21
    Posts
    4,028
    Rep Power
    98

    Default

    Quote Originally Posted by goldensupersonic View Post
    Actually, now this was just to show off that I can do one enemy, which I did do poorly. But it's now quite easy to add 2-3 enemies.

    Also the only reason I keep releasing these so early is to show you that I will keep coding this, unlike most RPGs that only get one release. But if I waited 2 weeks I could have added 2 enemies with very advance attacks.
    i dont mean more than 1 enemy at once, i mean more than 1 enemy in the game. all u did was have a bunch of pictures, u shoudlve loaded the animations for the enemys then blited them with x and y axxis, then changed the animation to attacking then move them. its alot harder but your current system is pointless

  6. #6

    Default

    Quote Originally Posted by Buddy4point0 View Post
    i dont mean more than 1 enemy at once, i mean more than 1 enemy in the game. all u did was have a bunch of pictures, u shoudlve loaded the animations for the enemys then blited them with x and y axxis, then changed the animation to attacking then move them. its alot harder but your current system is pointless
    Right now, that was out of pure laziness. But I'm using timers instead of animlib, so I basicly just through together.

  7. #7
    DCEmu Regular titch.ryan's Avatar
    Join Date
    Nov 2005
    Location
    Gold Saucer
    Posts
    428
    Rep Power
    29

    Default

    hmm starting not to like this guy even if he is producing a ff game

  8. #8
    DCEmu Newsposter Vega's Avatar
    Join Date
    Mar 2006
    Location
    N.Ireland
    Age
    30
    Posts
    1,063
    Rep Power
    32

    Default

    Quote Originally Posted by titch.ryan View Post
    hmm starting not to like this guy even if he is producing a ff game

    erm.... why??

    Click on the sig above to visit The Playground

  9. #9
    DCEmu Regular titch.ryan's Avatar
    Join Date
    Nov 2005
    Location
    Gold Saucer
    Posts
    428
    Rep Power
    29

    Default

    Quote Originally Posted by Vega View Post
    erm.... why??
    to do with what he said

    -Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.
    sounding quite arrogant. he shouldnt even be releasing this yet. theres no point until hes has done alot more work on it!

  10. #10

    Default

    Quote Originally Posted by titch.ryan View Post
    sounding quite arrogant. he shouldnt even be releasing this yet. theres no point until hes has done alot more work on it!
    I'm sorry if I seemed arrogant, all I ment was that most RPGs never get finished on the PSP. Thats what the real purpose of all these crappy releases where for.

Page 1 of 4 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •