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Thread: PSP Doom 0.06 (and PSP heretic 0.7)

                  
   
  1. #21

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    if this new version of doom can be played in cooperative mode?

  2. #22
    DCEmu Newbie pun1sh3r's Avatar
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    Quote Originally Posted by da1writer View Post
    Awesome job with heretic, I've been waiting forever for someone to port that over properly. You even have cheats with it as well. I know this thread doesn't talk about this but you did an awesome job with hexen as well :thumbup: ! Now If you fix some of the bugs of loading doom wads (Doom 1 crashes, probably because I'm using ultimate doom) and have music like the original did, I'd say you are a master at porting and working code. If you want a good project try and fix Stereomikes Dukenukem port, It has too many bugs to be even playable. You do this and you will be highly noted as being the best there is kgsws˜!
    Yeah...I didn't even bother to use the current Duke3d port cause of what people said about it. I'd like a Duke port.

  3. #23
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    awesome release, I like that new multiplayer feature, thanks kgsws

  4. #24

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    so can someone give me a quick brief of how to make this game work? thanks

  5. #25
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    read the readme, theres a reason its there

    but thanks! Love all of the old id games, thanks for the updates!

    Tho it seems the Heretic screen is off cenetered fyi, hope this gets fixed (now to find someone to test the multiplayer with )

  6. #26
    DCEmu Newbie pun1sh3r's Avatar
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    Quote Originally Posted by Goemon4 View Post
    read the readme, theres a reason its there

    but thanks! Love all of the old id games, thanks for the updates!

    Tho it seems the Heretic screen is off cenetered fyi, hope this gets fixed (now to find someone to test the multiplayer with )
    Yes, I know. I want that fixed...

    This is the best Heretic source port though...the last one I tried wont let you strafe, and another wont even work.

  7. #27
    DCEmu Rookie Be3f's Avatar
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    i cant believe i missed this release.
    +1
    Awesome update, kgsws˜™! I've been waiting for more then a year for Doom & Heretic ports update with multiplayer support!

    New bug in Doom: no music (there was music in 0.5+) Check the libtimidity in the DOOM-PSP 0.5+ sources!

    LTrigger is still unbindable (I would like to bind use on it) The same thing with up/down arrows... Can you make arrows and analog directions bindable too?

    About graphics - can you implement 480x272 res and gamma (brightness) option in Doom, like we have in Heretic? Maybe you could make hardware GU rendering for both ports, using some sorces of the PC's hardware DOOM ports & ps2dev GU-coding info?

    About Heretic - it's Great, that you implemented the config file & edited the controls - v0.2 was almost unplayable without strafing! But it is still impossible (or I simply don't understand how) to bind my fav controls sheme:

    "JoyButtons" walk & strafe
    Analog - free look
    RTrigger - fire
    LTrigger - use/run
    arrows - change weapon/inventory/use inventary

    Same in DOOM! (of course without free look and inventory)

    Oh yeah - updating Duke3D port is a good idia! :thumbup:

    And how about reliasing the sources?

    After all, HUGE THANKS!!!

  8. #28
    DCEmu Newbie pun1sh3r's Avatar
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    I think Zdoom has a source code...ZdoomPSP would be awsome.

  9. #29
    DCEmu Coder Safari Al's Avatar
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    Very nice great job!
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


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    Currently Coding in: C++ for the PSP

  10. #30
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    Is there music in Heretic now?

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