Can't wait to try it...
...but what's this about the Sega CD Speech support? I did a search in both docs for the word SEGA and didn't find any matches.
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, [email protected] - http://membres.lycos.fr/cyxdown/reminiscence/
Copy the original dos files into /data/flashback/Data/ directory, and
In order to hear music, you'll need the original music files (.mod) of the
amiga version. Copy them to the DATA directory and rename them like this :
mod.flashback-ascenseur
mod.flashback-ceinturea
mod.flashback-chute
mod.flashback-desintegr
mod.flashback-donneobjt
mod.flashback-fin
mod.flashback-fin2
mod.flashback-game_over
mod.flashback-holocube
mod.flashback-introb
mod.flashback-jungle
mod.flashback-logo
mod.flashback-memoire
mod.flashback-missionca
mod.flashback-options1
mod.flashback-options2
mod.flashback-reunion
mod.flashback-taxi
mod.flashback-teleport2
mod.flashback-teleporta
mod.flashback-voyage
Thanks to Gregory Montoir for the great engine and for releasing the source.
Thanks to Sektor for his Flashback port/update of my previous REminiscenceDS 0.1.8 version, I have tried to incorporate his changes into this new release.
Fixes in this release from PC version
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
for the DS I have add pausing the system when closing the lid, and poweroff the ds when choosing exit from menu as well as saving/loading save states, and jumping to new levels from the password menu.
Sound is alot better now with the use of my updated libSDL release which supports streaming sound.
Enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk/REminiscenceDS.shtml
Can't wait to try it...
...but what's this about the Sega CD Speech support? I did a search in both docs for the word SEGA and didn't find any matches.
Copy your VOICE.VCE speech file from sega cd american version, copy it into the Data directory and then the character will have speach with the text when talking to Conrad. Also I forgot to put in the readme.ds Left trigger brings up the savestate menu.
Troy(GPF)
http://gpf.dcemu.co.uk
Edit: don't worry i found it
Thanks for the update!
do the files have to be a certain case, ie lower or upper cos ive got all the files renamed the necassary ones and there in the correct directories but do not load
no lol its a problem with the readme. i put all of the "required files" in the readme in to the directory but none of the other files, so in a rage i put all the files in and it worked, lack of initiative on my part.
Besides in FAT case doesn't matter
My Bad
The voice file from the Sega CD version seems to add a bit of delay, but other than that, everything seems to be working great!
Any plans on bringing Out of this World (Another World) over to the DS?
It's a shame Heart of the Alien was never ported to PC then opened sourced. :/
Unfortunetly no, I have it ported and it works great, but the author of Another World has requested that newer versions based off of Gregory Montoir ported engine not be released anymore. I did a dreamcast version which I received permission to released with the commercial datafiles, that was a couple years ago and not sure how the author feels now I haven't tried to contact him.
Heart of the Alien was ported to the dreamcast if I remember right, so there is source code available somewhere but I haven't looked into that yet.
Troy(GPF)
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