It's not "convertion", it's porting, rather rewriting. Like you rewrite the whole game yourself. I did that once in Super Mario Power Coins as you can see in my signature.
How hard would it be to convert a flash game (acionscript) to psp homebre format (eboot php c++, c#). there are some really aweosme flash games that are highter then 1.5 mb that I think would work great on psp. That being said, if the actionscript source code and all files pertaiing to the game were given to a psp homebrew maker would it be a challenge to do?
There is no such thing as a code converter, if that's what you mean.
The files, including data, are stored in the entire .fla file, not just in actionscript.
yes well, Im making a Helicopter Port. should be done in a bit. Just have to figure out how in the hell im going to do the terrain.
Helicopter is a pretty fun game, you mean the one where you just press one button to make it go higher/lower?
if someone ported the flash games "bloons" or "boxhead" greatness is to be had there
that'd be cool to have interactive buddy on psp. Would be hard though
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I've actually thought about porting bloons, but I phail at rock paper scissors, so I doubt I could.
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