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Thread: Toad's tool 0.3b Released (mario 64 editing tool)

                  
   
  1. #1
    DCEmu Pro mesosade's Avatar
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    Default Toad's tool 0.3b Released (mario 64 editing tool)

    Yet another swift update from the man vl-tone

    info via vl-tone's blog

    Bug-fix release for Toad's Tool 64, now at version 0.3b.

    http://homepage.mac.com/qubedstudios/ToadsTool64.htm

    •A bad bug in Windows that was triggered when right-clicking causing TT64 to crash or refresh the window was eliminated.
    •Some imported textures weren't correctly saved to ROM (creating a dot in the corner). This should now be fixed.
    •The "Rotate Camera" button should now be hilighted as it should, when a level is loaded.
    •Manually entering decimal values in the parameter bar would cause the wrong number to be entered instead. Also fixed.
    •On Windows TT64 should now stop using CPU cycles when it's window is deactivated or minimized.
    •Fixed a bug where clicking on cancel when opening a ROM would generate a script error.

    Some people seem to have problems opening a ROM even if it was extended, for example generating a script error while loading in TT64. I guess that there are some variations in the ROM versions, and that even if the ROM extender works on a ROM, it doesn't guarantee that it will be compatible with TT64. In future versions I'll implement a more thorough check to ensure people open/extend the right version.

    Bad news: it seems that levels that I thought would be very reconfigurable, (Bowser courses, Lethal Lava Land) actually are limited by the fact that they rely on the main level collision data. If you move platforms in these levels, the collision data won't move with it. Dealing with this will require some pretty complicated collision data editor. I guess that this problem will encourage me to work on it sooner than expected. But don't expect miracles, it's not as simple as enabling movement of individual vertices in the collision data.

    The Documentation is still not finished, but I made a few changes (mainly the styles and layout).

    I'm gonna leave town for 6 days starting Monday, instead of Sunday. But, I'm also gonna be outta town later today, and be back by Sunday afternoon/evening, leaving me Sunday night to finish the documentation before I leave for my vacations. I'll also try to improve the download page and FAQ before I go.

  2. #2
    DCEmu Newsposter Vega's Avatar
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    that was quick awesome

    Click on the sig above to visit The Playground

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    DCEmu Legend DarthPaul's Avatar
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    Yeah it was quick. Thanks,keep it coming.

  4. #4
    DCEmu Legend Buddy4point0's Avatar
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    wow, 0.1a was onl like yesterday. thats fast. and this tool rocks! im gonna start editing right now

  5. #5
    DCEmu Regular buildit92's Avatar
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    i cant load anything. i have uncompressed the rom, and when i go to load it, its starts to load. then nothing comes up. i can still change pictures and all that, but i would really like to edit the levels

  6. #6

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    Along with the text editor, time to make an immature inuendo filled sm64 hack!

  7. #7
    PSP User ryan2006's Avatar
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    nice tools especially with mario 64 running so well with daedalus:thumbup:

  8. #8
    DCEmu Regular buildit92's Avatar
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    nm. i fixed it.

  9. #9
    DCEmu Coder Safari Al's Avatar
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    so pissed that it doesn't work w/ vista
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  10. #10
    DCEmu Pro dark heart's Avatar
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    whats the point of this? just a little fun probably, that has yet to be determined...

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