I'm not able to get this version running. I have followed the instructons, placing the folder and the txt file on the root, and I get the regular Necropolis intro when I boot it. Then when I begin the game, I get as far as
"replacing existing lower sky
replacing existing upper sky
server loading models...
cache_tryalloc: 137680 is greater than free hunk, 1392 free"
then it freezes. I noticed there was no "id1" folder in the "Omicron" folder, so I tried creating one and placing the included "pak0.pak" inside, but that didn't work either. Thanks for your hard work, I look forward to a solution.
Hi,
There shouldn't be an ID1 folder inside of Omicron.
First make sure you're using the correct files from this final version.
Next, make sure to copy over the new files, including qdsopts.txt, this is very important. In fact, please open the qdsopts.txt file and make sure it looks like this:
-game
omicron
+maxplayers
2
+map
dbra
Just like that, including a blank line underneath omicron. I just checked the distro pak and it's all correct here, so maybe you're still using the old file which was actually incorrect.
If you still have problems, post here and we'll figure this out. I'm fairly certain it's the qdsopt.txt file, that's what initiates the game, and before I figured this out I was manually overiding the default pak files with mine to force the mod to start.
Please use these new files, it's a much cleaner way to play, and it keeps your original game intact.
i'd love to play this man, but i cant get quake pre2 to load on my DS anymore! it freezes at "freeing precaches". i've DILI patched it for my M3 Perfect SD, double checked my folders and directories, and I have them all in order. i have the config.cfg file in ID1, and quakeds.nds in the root. WTF is up?
Hi,
Please delete your quake .sav file, and try a freshly patched Quake pre2 again. I've noticed that old .sav files can actually affect some games. In example my nesDS wouldn't save even though dldi was added. Deleting my older .sav file fixed it, maybe you'll have similar luck.
Alright, I deleted the old txt file and folder from my card and re-downloaded. I made sure I used the appropriate txt file and still no luck. It froze right where it did last time. I'm using an R4, and I have had no problems with previous versions of your mod. The vid looks awesome BTW, can't wait to try it.
I see what I did, I had dqdsopts.txt in the installer, and not qdsopts.txt. I was testing commandlines and accidentally put the wrong one into the zip you downloaded![]()
SORRY
Please download this LAST one, I GUARANTEE it will work or I'll eat my hat!
The correct Qdsopts.txt reads:
-game
omicron
+maxplayers
2
+map
dbra
Which is much different than what was previously packaged.
GoGo!
I don't have any saves in my ID1 directory. The only thing that i know has changed is that im using a different SD card. all i have is the DILI patched quake pre2 in the root, the ID1 folder (which contains the pak files, and the config.cfg file from simon) in the root. I still get the freeze on "freeing precaches". this is really starting to piss me off, cause that youtube vid has me wanting to play this mod real bad.
Thanks for your help!
Do you get the freeing precaches message when you're playing regular single player quake? If so, PM me and we'll sort something out (there seems to be a lingering bug which I'm working through with someone else)
@x999x, so what's next? Any more mod plans? (please)
Mr.Hall,
I have RailArena ready to release, but I'm hesitant until people can get this one working correctly :P As for the precache error, I honestly don't play single player so I can only say I haven't experienced it the times I dabbled with it. With regards to the mods, I ran into errors loading the sky on XPLoadzone when the frag limit was hit. The error messoage would say the it needed XXX more ram to fill but only had YYY available and would halt arm7. I found that I would not run in to this bug if I changed game modes before loading the new map. I don't know what that does, maybe clears the cache or something, but I've never run into the problem since. If you'd like to try and reproduce some of those cache errors, try loading the omicron bots from my modpak into a regular e1m2 map. I forgot which one it was, but you'll get a crash every time it gets to that blasted sky texture or model.
@Mr.Biggs
When I say save state, I am referring to the actual quakeds.sav file that your R4 or what-have-you would make upon running Quake the first time.
Now, make sure you have the last and final installer files of this modpak found above. There should be one folder named omicron, and a qdsopts.txt file which you place in the root of your flashcard. You will also need your standard ID1 folder in the root of your flashcard with pak0.pak and pak1.pak (registered version).
Now, make sure your qdsopts.txt reads as follows:
-game
omicron
+maxplayers
2
+map
dbra
Also make sure there is a blank line under "dbra", you can tell if there's a blank line there if you can see a cursor when you click there.
Now, again, make sure you have no quakeds.sav file, and fire up quakeds. You *should* be taken to the que area of the mod.
/crosses fingers
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