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Thread: Webfest

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Webfest

    Heres an entry into the GBAX Coding Comp 2007.

    Release from James Higgs (aka Jum)

    Webfest is a abstract 3D wireframe "tunnel shooter" based on Tempest, but targeted more toward home handheld/console player. It uses the E3D cross-platform 3D scene library which I am busy writing, and in fact started off as one of E3D's examples.

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Newbie voorheesda's Avatar
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    Sound cool! But one important thing, please post some screens when you post something, not an order of course. It would just be appriciated. Peace!

  3. #3
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    great game, very fun, glad to see some great entries in this comp

  4. #4
    DCEmu Coder IamAbe's Avatar
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    like voorheesda said, i dont pull out my psp and put on a game unless i see a screenshot first and it looks good . anyway, thanx for your hard work, i'll try it out if i have time .
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  5. #5
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    need screenz plz

  6. #6
    DCEmu Legend Buddy4point0's Avatar
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    wheres darth paul? i would love to see a screen of it before i download this. as it sounds really cool but i wanna make sure it is

  7. #7
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    Default Great retro game...

    This game is a great Tempest clone, complete with retro vector graphics and sound effects. I actually enjoyed playing it for a few minutes, and it brought back fond memories of playing games on an Atari 2600 when I was younger.

    Actually, I am not sure about whether or not anybody agrees with me on this but I believe that the game would be more interesting if the graphics and sound effects were updated a bit, perhaps replacing the vector drawn ships with 3D polygon models or adding better visual effects for attacks/enemy deaths would spice things up a bit.

  8. #8
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    cool ^^

  9. #9
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    Thanks for the feedback already dudes. Just got to say 2 things:

    1. I'll try to add a screenshot here, but really the game looks 97% like Tempest (and plays 85% like Tempest :} )

    2. Very early on I decided not to "spice" up the graphics and 3D models, because A) making a game is NOT about eye-candy, and B) the existing graphics communicate effectively with the player, and C) I wanted to rather spend the time on implementing better gameplay, and figuring out how to make a Tempest-style game work on a handheld console.

    - Jum

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