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Thread: Review: XCM XFPS 360 PRO

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    xbox 360 Review: XCM XFPS 360 PRO

    XCM XFPS 360 PRO
    Manufacturer: XCM
    Site: Buy from Divineo US / Buy from Divineo China
    Price: $85.00


    Overview : Let’s be honest, first person shooters just weren’t pioneered to be played on a bog standard Xbox 360 controller. Ask any First-Person-Shooter (FPS) fan out there what method of control they find optimal, and you will find the resounding majority shout out mouse and keyboard! The days of getting your fingers in a twist while trying to grapple with those un-friendly analog sticks are over. The XFPS 360 is here to present Xbox 360 gamers with the ultimate way to play FPS titles – with a Mouse & Keyboard! That’s right one technologically advanced converting device which intelligently re-maps controls onto either a standard PS/2 or USB keyboard and mouse. Its pure plug and play heaven from the word ‘go’, the transition from PC FPS guru to Xbox 360 FPS champ is virtually seamless. The XFPS 360 is suitable for gamers of any skill level, ‘newbie’s’ can at last score their first frag and ‘pro’s’ can fire out those virtual bullets in a style Rambo himself would admire.

    The PRO version comes with 2 extra wheels with 16 levels of adjustment for X and Y sensitivity to adapt perfectly to every mice on the market.

    Features :
    • Compatible with most PS/2 or USB keyboard and mouse combinations, those expensive FPS set-ups have not gone to waste!
    • Instant plug and play technology
    • Ideal for use with all FPS titles such as Call of Duty and Halo series
    • Highly durable modern ‘black’ coloured shell
    • Brings all new auto fire functionality to the Xbox 360
    • Allows gamers to use PS2’s Dual-Shock 2™ controller on the Xbox 360 ™
    • Enjoy enhanced performance on titles such as Pro Evolution Soccer 6, which originally debuted on the Playstation™.

    XFPS 360 is also compatible with:
    • PS 2 Light Gun
    • PS 2 Racing Wheel - The XBOX 360 steering controller is very expensive, but you can use the PS 2 steering wheel for it now
    • PS 2 Dancing mat
    • PS 2 Guitar

    Quality/Usability : As we have already reviewed the original XCM XFPS 360, this will just talk about the new feature that was added to the XFPS.

    If you have not read our review on the XFPS 360 or know what it does exactly, it allows the use of a keyboard and mouse on the Microsoft Xbox 360. Some gamers who have purchased the XFPS 360 had complained about certain things and XCM listened to their customers and decided to fix these problems.

    The original XFPS was black and the PRO version is white. This makes the XFPS' easy to identify which one is which. But the color change wasnt the main reason. The reason for the change was some compatibility issues with some mouses that were available. Not everyone has the same mouse and all mouses are manufactured differently. There was no way to adjust the sensitivity on the original XFPS. So some gamers complained that it was either too sensitive or not sensitive at all.

    With that said, XCM has added a X and Y sensitivity dials to help adjust the sensitivity. All buttons and switches are the same, just that the dials are located on the top of the XFPS PRO. The X dial is on the left and the Y is on the right. With this, you can now use any mouse and be able to configure to perfection to use with any FPS game you play. You can also make adjustments even during game play.

    All other features that were featured on the original XFPS 360 still remains on the XFPS 360 PRO. So you wont be losing anything...just gaining.

    You can view the list of recommended mouses at XCM's site.

    Conclusion : Overall, the XFPS 360 PRO is just a improved version of the XFPS 360. With the release of the PRO, the original XFPS dropped in price. The original XFPS released with a retail price of $80. The XFPS PRO has a retail price of $85, which is $5 more. Bad thing for those who ordered the original XFPS will have to shell out an additional $85 just to get the PRO version.


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    Last edited by bandit; January 4th, 2011 at 00:48.
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