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Thread: Hexaxis XXI Update 8 Released!

                  
   
  1. #1
    DCEmu Legend DarthPaul's Avatar
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    psp Hexaxis XXI Update 8 Released!

    Via Darksoft

    Tim Willhack has finally released Hexaxis XXI Update #8! The homebrew puzzle game with the great visuals, great music, etc..

    Changelog:

    Update #8 changes:

    - Added Unique 3D menu system
    - Added 3 modes
    1. Standard (With Preview)
    2. Advanced (No Preview and faster)
    3. Quick Run (3 minutes)
    - Zipped content is under 14megs! ~17.5 megs unzipped (thats less than the last update with less content)
    - Added High Score table with Score, Level and Highest Multiplier and Verification code for each mode
    - Added 2 new levels Sleepy Spudgy and Tornado Card (Removed Hippie Tie Die)
    - Added Logo and Menu Music
    - Added Rotating Level Select Menu with mp3 preview and background / color preview
    - Added fonts with shadows for menu and HUD
    - New Pause Screen allows you to change the level without restarting or go back to main menu without losing the running game
    - A ton of new transitions from everything from the logo to the pause screen
    - Much cleaner and readable HUD during gameplay, including keeping the multipliers off unless you have them
    Square button is another turbo button but half way between turbo and regular speed
    - If you put a dice down and it resets to the top, you have to let go of down before the dice will move down unless you are holding up
    - If you put a 1 down, its bad! The grid will fade out so you can barely see the dice until you put another down, this is meant to screw you up
    - Fixed very major bugs with the combo / multiplier system getting stuck
    - Added Drop combos, Wipe Combos, and total multiplier (all of them added up)
    - Added Verification codes which are unique to each mode,score and multiplier to stop cheating
    - If you are in a game, if you try to start over it asks if you are sure before restarting
    - The further you get in the 2 main modes the faster everything goes
    - Advanced mode starts faster than Standard
    - Preview line is off for Advanced and Quick Run

    Code:
    Spoiler!


    Screenshots via comments

    ~ Download here~

  2. #2
    DCEmu Legend Cap'n 1time's Avatar
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    Default

    cite your sources please.

  3. #3
    DCEmu Legend DarthPaul's Avatar
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    Darn,yeah,I forgot the sources..but there they are.

  4. #4
    DCEmu Old Pro cal360's Avatar
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    This looks amazing. He should make Commercial games

  5. #5
    DCEmu Legend Buddy4point0's Avatar
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    ive always see this game and think its really nice but ive never acualy got it. now i have but i dont understand how to play. whatever ill figure it out eventually prolly

  6. #6
    Puzzle Solver JPJunkie's Avatar
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    Quote Originally Posted by Buddy4point0 View Post
    ive always see this game and think its really nice but ive never acualy got it. now i have but i dont understand how to play. whatever ill figure it out eventually prolly
    I have just downloaded it and I dont understand it either lol

  7. #7
    DCEmu Old Pro carlitx's Avatar
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    someone post a game instruction manual so we know how to play than?

  8. #8
    Puzzle Solver JPJunkie's Avatar
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    Quote Originally Posted by carlitx View Post
    someone post a game instruction manual so we know how to play than?
    I think I have worked it out

  9. #9
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    Hi guys,

    RULES / How To Play:

    You line up the numbers of the sides of the dice. If you are linking 6's you have to have at least 6 in a row, 5's five, 4's 4 all the way down to 2 twos. Ones NEVER go away and cause the grid to go transparent. You can get multipliers for a chain (as long as you have combos active on the grid the chain will go up by one for every dice you add to a combo), you can get wipe chains, which are just 1 multiplier for every time the wipe line hits the bottom while there are still active combos. There is finally the drop combos which are when you setup a combo to happen after a combo underneath the one you already have, EX:

    2
    3<--- 3's are combo
    3
    3
    2

    when they clear the twos will come into contact and make a regular chain (2 x multiplier) and a drop combo (2 x multliplier) the drop number is the same as the size of the combo, so you basically double your multliplier every time you make a drop combo. I've been able to get upwards of 145 per minute (for the first minute anyway)

    Let me know if you still do not understand.

  10. #10
    DCEmu Newbie cozy's Avatar
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    You have got tallent keep up the good work maybe i`ll see you in the games that r released by the big names

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