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Thread: Interview with G.Rev, Milestone and Triangle Service

                  
   
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    Won Hung Lo wraggster's Avatar
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    Default Interview with G.Rev, Milestone and Triangle Service

    News from DC Scene:

    The British EDGE magazine interviewed the three developers of the latest Dreamcast games in Japan, G.Revolution (Border Down), Milestone (Chaos Field) and Triange Serivce (Trizeal). The full interview can be found in their July 2005 issue (E151). We give you an overview about the most interesting comments here.


    Hiroyuki Maruyama, president of G.Revolution


    "It took three years to deliver our first shooter, Border Down, in 2003"


    "We saved money by getting jobs from Sega and Treasure (G.rev developed the 3D engine for Ikaruga) and when we had enough, we did Border Down."


    "The Naomi? is still the best option, although Sega isn’t pushing it. But, since there’s a large base installed in the country, there’s still a lot of room for third parties like us."


    "Many present the DS as the platform of ideas, of concepts, but the use of specific features like the touch panel actually limits your freedom to create. Of course, if a game makes natural and fun use of these features, I see a lot of potential; but if you don’t use the pen and the double screens, your game is meaningless on the DS. Forcing you to use these features confines you in a very narrow environment, so I’m a little afraid about the machine’s future."


    "The PSP is just a PlayStation with a beautiful screen. I don’t see any merit in that. (...) currently the PSP is less of a console and more of a business move from Sony – for itself, and against Nintendo. As a game console, I don’t see its merit."


    "I don’t see the arcade itself changing very much, except in physical size as cabinets get smaller."



    Hiroshi Kimura, president of Milestone



    "In Milestone, we have a policy of self-motivation: staff come to me and explain what they want to do and why."


    "Because of our size we can make games that go against current trends; they’re not just about the amount of polygons and effects."


    "We will stick with the PlayStation2, GameCube and mobile phones for a little longer, even when the next-generation consoles arrive. But if one of my staff were to say tomorrow that he or she is really determined to develop on PlayStation3, we would call for outside help."



    Toshiaki Fujino, founder of Triange Service (and only member left!)



    "The biggest problem for me is, without any doubt, the money. (...) So I had to borrow money from my friends, people I used to work with in previous companies."


    "It is already hard enough to work on PlayStation2 because companies like Sony don’t always trust small firms like mine, especially when it comes to supplying development kits."


    "This new Xbox is very much an American approach – that is, it is based on the American idea of entertainment with enormous budgets and huge teams only rivalled by Hollywood."


    "Maybe I will have to go for Nintendo. I don’t know yet. But the company has changed its policy recently, allowing small companies to release games on the GameCube, such as Milestone with Chaos Field."


    "I have no interest in the PSP. It is exactly the same as the PlayStation2 was in its time: a machine that’s not focused on videogames but more on other forms of entertainment, such as music and video."


    "I prefer to develop for the Naomi system rather than these new boards, because it offers the best environment. Also, there are so many Naomi cabinets on the market that it’s easy to sell new games: you just sell a GD-ROM disc. It’s very easy and affordable for operators."


    "For the moment, I’m focused on the consumer port of my second arcade shooter, Trizeal – I’m publishing it on Dreamcast myself because no publisher was interested. My two staffers were in contract for a specific task, so I made the Dreamcast version alone, handling all the aspects of making a console game, from the port itself to the package, manual, and so on. But in the future, my objective is still to make the top shooting game for the arcade."

    Max

    More info here --> http://www.dreamcast-scene.com/index...#edgeinterview

  2. #2

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    "It took three years to deliver our first shooter, Border Down, in 2003"

    "We saved money by getting jobs from Sega and Treasure (G.rev developed the 3D engine for Ikaruga) and when we had enough, we did Border Down."

    That would mean that Under Defeat would be the third [Edit: forth] Dreamcast game G.rev is involved in!




    ...not counting Senko No Ronde (NAOMI):





    Website:
    http://www.grev.co.jp/

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    DCEmu Rookie Saoshyant's Avatar
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    It's amazing to notice how both Triange Service (well, one person's worth a team -_-) and G.Revolution completely agree that PSP and PS2 are media systems and not actual gaming consoles. One just can't beat the "The PSP is just a PlayStation with a beautiful screen. I don’t see any merit in that." quote.

    I wonder if we could help out Triange Service. Well, it's not like mr. Toshiaki Fujino would join us here, but actually, we never know...

    What makes me sad are the new generation gamers; being a lurker on the SEGA USA Boards make me sad every time I hear some American idiot kid saying Trizeal is not a game, 2D is not cool, and other things like that. They really cannot see either the dedication of the people working for the Naomi/Dreamcast and the attempts at making a good product with the limited means one has--see Triange Service. Those ignorants also bash Dreamcast a lot, either calling it a dead system (45% posts on the Dreamcast forum there are about that), or calling their most recent commercial games and the homebrew community mere crap. It's true nothing is perfect, but if those people had taken the time to read that British EDGE interview on this thread here, maybe they would understand that the new systems simply are not worth the time, but then again this is a world of appearances, where things are judged by their looks, not their feelings--this argument is weirdly only brought up when regarding abstract art, which actually is real crap that "fine" rich people pay fortunes to impress their friends with their "delicate" art taste. Anyway, I was getting out of the point...

    P.S: No one cares, but this is my 100th post here and I am happy for it.

  4. #4

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    Yeah, there's a really bad atmosphere on the US SEGA boards caused by a few retards and ignorants...

    Back on topic, I know I've read somewhere that Senko No Ronde will get ported to DC
    http://www.dreamcast-scene.com/commu...topic.php?t=15

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    DCEmu Rookie Saoshyant's Avatar
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    Quote Originally Posted by Christuserloeser
    I know I've read somewhere that Senko No Ronde will get ported to DC
    http://www.dreamcast-scene.com/commu...topic.php?t=15
    That post is not to hmm--how should say it?--be taken by the letter. There's a few "yeah, it would be awesome", followed by "the game's not even released on Naomi yet", although the last statement that G.Rev was requested to port it to either PS2 or DC, gives it a fair chance of actually happening, but we need some kind of confirmation before unleashing on another petition--hopefully one won't be needed at all.

  6. #6

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    Yeah, the Sega forums are crap. An age poll over there revealed that most of the users were under 14. I wouldn't take it to heart, it's just an age thing. I was a complete lamer when I first came on the internet in 1994 or so (being 14 at the time). I didn't really grow up until around 19. I was even a member of an AOL "hacking group" at one time. I'd send in multiple votes to win contests, send my own name in popularity polls, go on and on about how the PSX sucked because it had jagged graphics, and stupid things like that.

    I obviously don't do things like that anymore, so as you can see - it's an age thing.

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