Here it is. DSNESDS. Digisalt SNES Development Studio. An integrated SNES development environment which was meant to become one of the most powerful development tools for SNES… Unfortunately due to lack of time and finally a shift in personal preferences this piece of software could never reach the state of a first complete release. As various issues had to be solved, there were three different versions developed which share hardly any common codebase…
Probably the most complete and advanced version is DSNESDS v2 which includes a quite advanced tileeditor for SNES games… it features copy/paste from other applications via the system clipboard as well as various editing modes and integrates with the color palettes of the current project… also version two allows integration of WLA-DX for final assembly of the source so you could actually compile stuff with it…
All three versions come with sourcecode attached so you can go and pick up where things were left… also some graphical libraries developed for version 2 are downloadable at the page…
Hope there’s someone who likes the idea of an IDE for SNES games and probably picks things up one day… you can grab everything here:
http://digisalt.wordpress.com/2013/1...-was/#more-128